Essays about: "Dark Souls"

Found 3 essays containing the words Dark Souls.

  1. 1. The Dark Souls of Internationalization : Video Game Developers Enter the Chinese Market

    University essay from Linnéuniversitetet/Institutionen för marknadsföring (MF)

    Author : Michael Wagner; [2020]
    Keywords : Video Games; Internationalization; China; Institutional Environment; Localization; Piracy;

    Abstract : This thesis analyzes how the institutional environment of the Chinese market affects market entry by foreign PC video game developers. The thesis utilizes a qualitative, multiple case study of five independent PC video game developers from around the world. READ MORE

  2. 2. How narrative techniques affect players' engagement in action RPG Dark Souls II

    University essay from Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Author : Lukas Graff; [2018]
    Keywords : Narrative techniques; Dark Souls II; Engagement in games; Cutscenes; Item descriptions; NPC; Environmental storytelling; games; Narrativa tekniker; Dark Souls II; Engagemang I spel; Filmsekvenser; föremålsbeskrivningar; NPC’s; miljöer; berättande; spel;

    Abstract : The purpose of the study was to get a better understanding of how players’ engagement is affected by the narrative techniques which are used in the game Dark Souls II. The four most prominent narrative techniques that were analyzed in Dark souls II were cutscenes, item descriptions, NPC’s and environmental storytelling. READ MORE

  3. 3. The Cinematisation of Computer and Console Games : Aesthetic and Commercial Convergence in the Film and Game Industries

    University essay from Stockholms universitet/Institutionen för mediestudier

    Author : Dee Majek; [2011]
    Keywords : Games; film; convergence; game industry; film industry; game developers; game publishers; pre-release; hype; marketing; franchising; promotional; trailers; risk and reward; hardcore; mainstream; aesthetic; cut-scenes; cinematic; transitional chasm; EA; Activision; BioWare; CD Projekt; Call of Duty; Dark Souls;

    Abstract : This thesis examines the growing trend of cinematisation in computer and console games, where both visual styles and industrial practices are concerned. The ever-increasing runtime of cinematic cutscenes in games, and the stylization of game graphics in accordance with established film genres are of primary focus regarding the gaming industry's absorption and interpretation of cinematic visuals. READ MORE