Essays about: "Data-Oriented Design"
Showing result 1 - 5 of 8 essays containing the words Data-Oriented Design.
-
1. Performance comparison between OOD and DOD with multithreading in games
University essay from Blekinge Tekniska HögskolaAbstract : Background. The frame rate of a game is important for both the end-user and the developer. Maintaining at least 60 FPS in a PC game is the current standard, and demands for efficient game applications rise. Currently, the industry standard within programming is to use Object-Oriented Design (OOD). READ MORE
-
2. Investigating the effect of implementing Data-Oriented Design principles on performance and cache utilization
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Game engines process a lot of data under strict deadlines. Therefore, measures to increase performance are important in this area. Data-Oriented Design (DOD) promotes principles that are meant to increase performance by better cache utilization. READ MORE
-
3. Evaluation of CPU and Memory performance between Object-oriented Design and Data-oriented Design in Mobile games
University essay fromAbstract : The popularity that mobile games gained recently gives the opportunity to develop more mobile games. Limited by the scarce resources on mobile phones, developing good games becomes critical and requires special optimization while choosing the design approach. READ MORE
-
4. Optimizing your data structure for real-time 3D rendering in the web : A comparison between object-oriented programming and data-oriented design
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Performance is something that is always of concern when developing real-time 3D graphics applications. The way programs are made today with object-oriented programming has certain flaws that are rooted in the methodology itself. READ MORE
-
5. Benchmarking and Analysis of Entity Referencing Within Open-Source Entity Component Systems
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Runtime performance is essential for real time games, the faster a game can run the more features designers can put into the game to accomplish their vision.A popular architecture for video games is the Entity Component System architecture aimed to improve both object composition and performance. READ MORE