Essays about: "Dataspel"

Showing result 1 - 5 of 28 essays containing the word Dataspel.

  1. 1. Dungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology

    University essay from Uppsala universitet/Arkeologi

    Author : Jess Thompson Spence; [2024]
    Keywords : Public Archaeology; Heritage; RPG; TTRPGs; Game Studies; Videogames; Virtual Worlds; Arkeologi; Kulturarv; Archaeogaming; ROG; Rollspel; Spel studier; Dataspel; Virtuella världar;

    Abstract : Among the many shifts within public archaeology and heritage during recent years is an endeavour to find new methods of engagement which has been broadly undertaken within the field. This thesis suggests one such method could be found in the use of Tabletop Roleplaying Games (TTRPGs). READ MORE

  2. 2. Using Symmetry for Realistic Virtual Living Room Generation : Generating virtual layouts

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Nils Merkel; [2022]
    Keywords : Procedural generation; Scene synthesis; Interior design; Furniture arrangement; Symmetry;

    Abstract : Procedurell generering är en teknik som används inom dataspel och annan programvara för att generera innehåll algoritmiskt snarare än manuellt. I detta projekt utökas metoden av Kán och Kaufmann (2018) för att procedurellt generera trovärdiga, virtuella scenlayouter till att använda reflekterande symmetri för syntes [14]. READ MORE

  3. 3. A Close Reading of Two Invisible Survival-Horror Characters: : A comparison between the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ariana Morgana; Ricky Lilja; [2022]
    Keywords : character design; close-reading; enemy design; horror games; invisible enemy; survival horror; video games; Walrider; Outlast; Kaernk; Amnesia: The Dark Descent;

    Abstract : This thesis looks at two invisible characters, the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast, to investigate how these characters are incorporated into and contribute to elements found within survival-horror games, and how their design affects the player. The thesis uses a close-reading methodology adapted for video-games to generate data used to first describe each of the characters and the scenario where they are first encountered, and later analyze and discuss the data, as well as compare the data from each character to one another. READ MORE

  4. 4. Depth of field post-processing using neural networks

    University essay from Lunds universitet/Matematik LTH

    Author : Otto Holmström; [2022]
    Keywords : Technology and Engineering;

    Abstract : It is possible to create images from a computer model closely resembling those taken with a physical camera. To improve the photo-realism and perceived quality of a rendered image, it is often desireable to add realistic effects that do not appear in computer graphics due to the camera model. READ MORE

  5. 5. Ludonarrative Harmony : Music production through the lens of game design

    University essay from Kungl. Musikhögskolan/Institutionen för musik- och medieproduktion

    Author : Jacob Westberg; [2022]
    Keywords : Ludonarrative; video game music; music production; game design; video games; Ludonarrativ; dataspelsmusik; musikproduktion; speldesign; dataspel;

    Abstract : This is a study of how game design has influenced my artistic process as a music producer fora video game called Sang: The Desert Blade. The artistic practice is used to explore a conceptin game design called ludonarrative. READ MORE