Essays about: "Design Classics"
Showing result 1 - 5 of 6 essays containing the words Design Classics.
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1. LSTM-attack on polyalphabetic cyphers with known plaintext : Case study on the Hagelin C-38 and Siemens and Halske T52
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Polyalphabetic cyphers have been used for centuries and well into the 1970s to transmit all kinds of messages. Since then, computers and modern cryptography have taken over making bruteforce attacks unfeasible when designed properly. READ MORE
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2. HOW TO DESIGN A CLASSIC OF THE 2020’S?
University essay from Lunds universitet/IndustridesignAbstract : With the questions of how, what and if, this study aims to create a deeper understanding of design classics and what may define a design classic dated the 2020’s. Design classics are a well-known phenomenon that includes a large number of objects. In this survey we have focused on furniture and decor design classics. READ MORE
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3. Rules to Multiplayer : How players and designers optimize fun out of their game experiences
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis examines the concept of different rules within large multiplayer games, how we play thegames and what leads to different rules within a game. It establishes that rules can be explicit andimplicit, as well as based on digital hard rules, softer rules, such as community or social rules and thatplayers will design and build their own games out of these rules. READ MORE
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4. Two Step Chair - A high chair for public places
University essay from Lunds universitet/IndustridesignAbstract : Sitting in a high chair gives a feeling of security and of having control - you get an overview of the room you are in. But high chairs are often difficult to get up on, you feel clumsy, there is no good support for your feet and they are often quite uncomfortable. READ MORE
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5. Play with conventions
University essay from Göteborgs universitet/HDK - Högskolan för design och konsthantverkAbstract : The purpose of this project is to interpret Ming chair through story telling concept. The narrative is based on my personal travel experiences, in particular how I spontaneously encounter with people from other culture and share different viewpoints on conventions. READ MORE