Essays about: "Digital Gamification"
Showing result 1 - 5 of 57 essays containing the words Digital Gamification.
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1. OpenCourse: Gamification in Computer Science Education
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Academic degrees in computer science suffer from the highest dropout rates among universities. As a result, there is a lack of technical professionals, which could threaten the digital infrastructure. READ MORE
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2. How to Educate an Organization in Working with Security Topics from a User Experience Perspective
University essay from Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och DesignAbstract : In today's rapidly evolving society, the pervasive influence of technology has profoundly transformed various aspects of human life, presenting both unprecedented opportunities and critical security challenges. To mitigate the risks of data breaches, malicious attacks, and overall cyber threats, companies have taken proactive measures by providing education and training to their employees in the areas of cyber security and software security. READ MORE
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3. Navigating the Evolving World of Fashion In-Game Advertising
University essay from Uppsala universitet/Medier och kommunikationAbstract : Abstract This study addresses gaming as an interactive digital advertising tool, aiming to explore its effectiveness in digital marketing overall and to examine its impact on digital marketing for the fashion industry in particular. Purpose The purpose of this paper is to present an analytical framework for explaining the appeal of games for fashion brand advertising. READ MORE
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4. Online Game-Based Learning Platforms and Vocabulary Acquisition for ESL Learners in Upper Secondary School
University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)Abstract : Since the Covid19 pandemic there has been a rise in the use of digital platforms such as online-game based learning platforms (OGBLPs) to diversify the learning experiences of students. This paper investigates the implementation, challenges, and benefits of online game-based learning platforms for English learning of students with English as a second language (ESL) in Sweden’s upper secondary schools. READ MORE
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5. www.rätten-till-staden.nu : digitalt medborgardeltagande i stadsutvecklingen
University essay from SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)Abstract : Uppsatsen syfte är att studera huruvida digitalt deltagande kan underlätta för planerare att stärka medborgardeltagandet i stadsutvecklingsprocesser, samt underlätta för själva medborgarna att delta. Digitalt deltagande ses som ett sätt att ta bort de traditionella hinder som finns för det fysiska deltagandet, i det att det är tids- och platsspecifikt. READ MORE