Essays about: "Digital Gaming"

Showing result 16 - 20 of 85 essays containing the words Digital Gaming.

  1. 16. The Digital Revolution - How Does an Increased Screen Time Affect Sleep and Health in Children?

    University essay from Örebro universitet/Institutionen för medicinska vetenskaper

    Author : Jesper Celander; [2022]
    Keywords : screen time; sleep patterns; child; adolescent; sleep disorders; mental health;

    Abstract : Introduction: As the screen time increases, it has been observed that more children arefeeling unwell. It has also been observed that screen time increases even in young children,but few studies have shown what effect this has. Aim: The aim of this study was to investigate if an increased screen time affected sleeppatterns and health in children. READ MORE

  2. 17. Museums and Digital Media. Potentials of Mobile Applications for Online Audience Engagement. : A Uses and Gratification Perspective on “MuseumStars”

    University essay from Uppsala universitet/Medier och kommunikation

    Author : Linnéa Richter; [2022]
    Keywords : Uses and Gratification Theory; Mobile Application; Museums; Digital Media; Audience Development;

    Abstract : Two topics currently lead the debates in the museum sector: audience development and the use of digital media. This study addresses these debates by investigating how gamified mobile applications can support engagement with museums’ topics. It examines the online audience and their motivations for the use of media. READ MORE

  3. 18. animo- "Engaging children in storytelling activity through physical play”

    University essay from Umeå universitet/Designhögskolan vid Umeå universitet

    Author : Ashutosh Biltharia; [2021]
    Keywords : Interaction Design; User Experience Design; Design for Play; Designing for Children; Physical Play; Children engagement; Storytelling;

    Abstract : Today’s generation is born with digital devices like computers, tablets, smartphones, and gaming consoles. Children’s passive engagement with digital mediums (digital devices and the content they offer) has become a primary concern for parents because it limits children’s learning opportunities through physical play. READ MORE

  4. 19. Digital games and collocations : A study of the relationship between L2 learners' gaming habits and knowledge of collocations

    University essay from Högskolan i Halmstad/Akademin för lärande, humaniora och samhälle

    Author : Sebastian Amarius; Oliver Fredriksson; [2021]
    Keywords : Second language acquisition; collocations; digital games; extramural English activities; collocation teaching;

    Abstract : Digital games are often considered a pastime activity with little to no real or tangible benefits. This, however, is contrary to studies on the usefulness of digital games in second language (L2) learning. There are several aspects of L2 learning that are affected positively by gaming, as well as other extramural English (EE) activities. READ MORE

  5. 20. Evaluation of Games Monetization Approaches : A case study on PlayersUknown’s Battlegrounds (PUBG)

    University essay from Högskolan Dalarna/Institutionen för information och teknik

    Author : Syed Muhammad Farhan Gillani; [2021]
    Keywords : games monetization; in-game purchases; free-to-play games; paid games; subscription model in gaming;

    Abstract : Video games have become a great source of entertainment and emerged as a massive industry in the past few decades. Technological advancements and evolution of smartphones have made it easier for developers to develop and launch their games on different platforms mostly in digital form. READ MORE