Essays about: "Digital Tabletop Games"

Found 4 essays containing the words Digital Tabletop Games.

  1. 1. Converting a Tabletop Serious Game Into a Digital Version

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Joanna Gladh; [2023]
    Keywords : serious games; digital conversion; game development; unity;

    Abstract : The digital age has launched numerous opportunities for game developers, yet the transition from traditionaltabletop games to digital platforms presents a unique set ofchallenges. This thesis delves into the intricacies of this transition. READ MORE

  2. 2. Tabletop game player experience in the age of digitization : Social and material aspects of play

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Wilmer Tjernberg; [2021]
    Keywords : Tabletop games; materialism; consumption; rituals; games; non-digital games; COVID-19; dice;

    Abstract : This thesis explores physical and social aspects of playing tabletop games physically versus remotely. It also examines the experiences of contemporary players of tabletop games, with focus placed on play during the COVID-19 pandemic. READ MORE

  3. 3. Physical vs Digital Tabletop Games

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Andreas Larsson; Jonas Ekblad; [2020]
    Keywords : Tabletop; Board Games; User Experience; UX; Digital Tabletop Games; Game Analysis; GUESS; Game Design Analysis; Analysis;

    Abstract : This paper shows the difference in User Experience between Physical and Digital tabletop games. The goal of the project is to get an understanding of how and why playing tabletop games differentiates depending on the platform. Seven tabletop games have been chosen from different genres with an official digital adaptation. READ MORE

  4. 4. Digital Tools Supporting Boardgames - Dungeons and Drawings on the Microsoft Surface

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Johan Frölander; Ulf Hartelius; [2011-12-09]
    Keywords : ;

    Abstract : In this report we present Tisch, a computer-based system with a tangible interface to support tabletop gaming in general and tabletop role-playing games and small-scale wargaming in particular. Based on the ideas of tangible and tabletop interfaces from computer science Tisch was developed to explore how technology can support tabletop gaming activities without becoming a hindrance or removing the players‟ agency over the rules. READ MORE