Essays about: "Digital game-based learning"

Showing result 1 - 5 of 18 essays containing the words Digital game-based learning.

  1. 1. Online Game-Based Learning Platforms and Vocabulary Acquisition for ESL Learners in Upper Secondary School

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Asia Hussein Ali; Aleksander Rudenko; [2023]
    Keywords : Online-game based learning platforms; gamification; vocabulary acquisition; student competition and engagement; cooperation and scaffolding.;

    Abstract : Since the Covid19 pandemic there has been a rise in the use of digital platforms such as online-game based learning platforms (OGBLPs) to diversify the learning experiences of students. This paper investigates the implementation, challenges, and benefits of online game-based learning platforms for English learning of students with English as a second language (ESL) in Sweden’s upper secondary schools. READ MORE

  2. 2. Children’s Experience through Digital Entertainment Systems : Implementing game elements to make it fun to learn

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Emilia Björk Roth; [2023]
    Keywords : Learning experience; digital entertainment systems; game-based learning; gamification; digitalization; game elements;

    Abstract : The way children are playing and learning is changing, and children are now experiencing digital technologies both at home and in educational environments. This study explores how today’s children experience learning through digital entertainment systems (DES). READ MORE

  3. 3. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context

    University essay from Göteborgs universitet / Lärarutbildningsnämnden

    Author : Ida Sahlin; [2022-08-03]
    Keywords : Digital Game-Based Language Learning DGBLL ; Commercial Off-the Shelf COTS Games; Second Language L2 ; English as a Foreign Language EFL ;

    Abstract : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. READ MORE

  4. 4. Digital game-based learning and socioemotional skills : A quasi-experimental study of the effectiveness of digital-game based learning on the socioemotional skills of children with intellectual disability

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Robert Vorkapic; Nora Christiansson; [2022]
    Keywords : Digital Game-Based Learning; Socio-Emotional Skills; Emotion Recognition; Intellectual Disability; Educational Sector; Quasi-Experiment.;

    Abstract : Digital games are being increasingly implemented in the educational sector to improvevarious skills. Among these the effectiveness of digital game-based learning (DGBL) on the socio-emotional ability of individuals have been investigated with overall positive results. READ MORE

  5. 5. Using Digital Games for Language Development in Lower Grades : A study of English primary teachers’ attitudes to digital games in English language learning

    University essay from Högskolan i Gävle/Avdelningen för humaniora

    Author : Alae Saed Beshir; [2022]
    Keywords : English language teaching; English language learning; digital game-based learning; digital games; primary teachers;

    Abstract : In a digitalized world, learners from the 21st century prefer game-like lessons instead of traditional methods that are preferred by teachers according to previous studies. Creating a fun and engaging environment in the classroom is not an easy task for the teachers. READ MORE