Essays about: "Digital game-based learning"
Showing result 1 - 5 of 18 essays containing the words Digital game-based learning.
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1. Online Game-Based Learning Platforms and Vocabulary Acquisition for ESL Learners in Upper Secondary School
University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)Abstract : Since the Covid19 pandemic there has been a rise in the use of digital platforms such as online-game based learning platforms (OGBLPs) to diversify the learning experiences of students. This paper investigates the implementation, challenges, and benefits of online game-based learning platforms for English learning of students with English as a second language (ESL) in Sweden’s upper secondary schools. READ MORE
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2. Children’s Experience through Digital Entertainment Systems : Implementing game elements to make it fun to learn
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : The way children are playing and learning is changing, and children are now experiencing digital technologies both at home and in educational environments. This study explores how today’s children experience learning through digital entertainment systems (DES). READ MORE
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3. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context
University essay from Göteborgs universitet / LärarutbildningsnämndenAbstract : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. READ MORE
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4. Digital game-based learning and socioemotional skills : A quasi-experimental study of the effectiveness of digital-game based learning on the socioemotional skills of children with intellectual disability
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : Digital games are being increasingly implemented in the educational sector to improvevarious skills. Among these the effectiveness of digital game-based learning (DGBL) on the socio-emotional ability of individuals have been investigated with overall positive results. READ MORE
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5. Using Digital Games for Language Development in Lower Grades : A study of English primary teachers’ attitudes to digital games in English language learning
University essay from Högskolan i Gävle/Avdelningen för humanioraAbstract : In a digitalized world, learners from the 21st century prefer game-like lessons instead of traditional methods that are preferred by teachers according to previous studies. Creating a fun and engaging environment in the classroom is not an easy task for the teachers. READ MORE