Essays about: "Digital humaniora"

Showing result 11 - 15 of 31 essays containing the words Digital humaniora.

  1. 11. Including You -Strategies for Including Students with Dyslexia in Regular English Classroom Practice

    University essay from Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Author : Linnea Hallman; [2021]
    Keywords : ;

    Abstract : This study aims to investigate what strategies teachers of English as a foreign language (EFL) apply in their teaching in order to include students with dyslexia in the regular classroom practice, with regard for the effects that the learning disorder has on English acquisition and the possibility to successfully learn the language. The purpose is to research how the participating teachers view inclusion, what strategies they apply in their own teaching to provide it, and how familiar they are with theoretical approaches regarding inclusion for students with dyslexia, in order to provide better insight into which strategies that are used and teachers’ preparedness to accommodate to the educational needs of today’s diverse student body. READ MORE

  2. 12. Digital games and collocations : A study of the relationship between L2 learners' gaming habits and knowledge of collocations

    University essay from Högskolan i Halmstad/Akademin för lärande, humaniora och samhälle

    Author : Sebastian Amarius; Oliver Fredriksson; [2021]
    Keywords : Second language acquisition; collocations; digital games; extramural English activities; collocation teaching;

    Abstract : Digital games are often considered a pastime activity with little to no real or tangible benefits. This, however, is contrary to studies on the usefulness of digital games in second language (L2) learning. There are several aspects of L2 learning that are affected positively by gaming, as well as other extramural English (EE) activities. READ MORE

  3. 13. Digital Games in English Language Learning : A Mixed Method Study of Teachers' and Students' Attitudes to Digital Games and Its Effects in English Language Learning

    University essay from Högskolan i Gävle/Avdelningen för humaniora

    Author : Stina Tirén; [2021]
    Keywords : Digital games; digital game-based learning; English language learning; English language teaching; upper-secondary school; attitudes; motivation;

    Abstract : The possible benefits of digital games for English language learning and teaching have received increasing attention in recent years as more research shows that digital games can affect students’ learning and motivation within formal education. A great deal of the integration of digital games in school contexts depends on the attitude of teachers and students. READ MORE

  4. 14. Emojis and emoticons on Twitter : A Study on the use of emojis and emoticons in Twitter data: A Curators of Sweden project.

    University essay from Växjö universitet/Institutionen för humaniora

    Author : Nour Ghazi; [2021]
    Keywords : Emoji; emoticons; computer-mediated communication; female and male; language; social media; Twitter; and communication.;

    Abstract : This paper aimed to examine the use of emojis and emoticons in Twitter data. Therefore, the study utilized Twitter data on how emojis and emoticons were used in English in the Curators of Sweden project by Swedish individuals. READ MORE

  5. 15. Digital EFL reading versus traditional EFL reading in upper secondary school. : A study of reading comprehension in digital and print text.

    University essay from Högskolan i Gävle/Avdelningen för humaniora

    Author : Max Sjölander; [2021]
    Keywords : Comprehension; reading; digital; traditional; EFL;

    Abstract : This study tested differences in reading comprehension between printed text and digital platforms. Two groups of upper secondary EFL students took eight tests, aiming to test their reading comprehension. The students took four tests in which they read traditionally and four in which they read digitally. READ MORE