Essays about: "Dynamic Difficulty Adjustment"
Found 5 essays containing the words Dynamic Difficulty Adjustment.
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1. Using Artificial Intelligence to Create Tension Inducing Experiences in Horror Games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The video game industry is evolving day by day with new technologies being introduced to enhance the player experience. Using Artificial Intelligence (AI) in games can be seen as one of the major areas that many game companies focus on due to therapid technological development that it has seen in recent years. READ MORE
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2. Dynamic Difficulty Adjustment in Games Based on Cognitive Workload
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Games should provide adequate challenge to players in order to provide an engaging and fun player experience. If a game is too easy or too hard, the players might get bored or frustrated. READ MORE
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3. Dynamic Difficulty Adjustment & Procedural Content Generation in an Endless Runner
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : Games are irritating when they are too hard, and boring when they are too easy. Level Eight is a game development company which is, during this project, developing an endless runner. READ MORE
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4. A Hybrid Difficulty Balancing Method on “Casual” Mobile Game
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : A new hybrid Video Game Difficulty Balancing method which stands in between the two traditional methods (Static and Dynamic) has been suggested in this project aiming to discreetly estimate the player’s difficulty preference and make the respective in-game adjustment. This method has been based on the hypothesis that the user’s difficulty preferences can be to some extent predicted by some of their in-game actions. READ MORE
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5. Dynamic difficulty adjustment for roleplaying games
University essay from Blekinge Tekniska Högskola/Sektionen för planering och mediedesignAbstract : This thesis explores the possibilities of employing a dynamic difficulty adjustment system in a role playing video game. The purpose is to aid developers in designing games that can detect and lead players into their own flow zone. READ MORE