Essays about: "E-sports"

Showing result 1 - 5 of 13 essays containing the word E-sports.

  1. 1. Exploring sponsorship perception in E-Sports tournaments : How do consumers perceive sponsorship, and what factors influence their perception?

    University essay from Umeå universitet/Företagsekonomi

    Author : Lelia Yamina Belouadi; Güney Han; [2023]
    Keywords : E-Sports; sponsorship; E-Sports sponsorship; perception of sponsorship;

    Abstract : Problem: This thesis addresses the rapid growth and increasing influence of E-Sports asa popular and competitive sport, along with the opportunities it offers for marketing andbrand promotion. Despite its popularity, there needs to be more knowledge andinformation about sponsorship in E-Sports and the dynamics of sponsor relationships withE-Sports consumers. READ MORE

  2. 2. Do cognitive abilities differ between competitive and non-competitive players of the e-sport Counter-Strike : Global Offensive?

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Linus Andersson; [2023]
    Keywords : e-sports; Counter-Strike: Global Offensive; cognitive abilities;

    Abstract : The rise of competitive e-sports and its increasing popularity with several million players worldwide across various games has sparked an interest in the cognitive abilities associated with it. This study aimed to investigate if there is a relationship between competitive play and an increase in cognitive ability, as measured by performance in cognitive tasks. READ MORE

  3. 3. An E-sport team's communication with their fans in social media

    University essay from Uppsala universitet/Medier och kommunikation

    Author : Jakob Ernstsson; [2022]
    Keywords : E-sports; team Alliance; Social Media; Fans; Followers; Participatory culture; Convergence culture; Twitter; Semi-Structured Interviews; Text analyses.;

    Abstract : The aim of this thesis is to explore the social media-communication between the E-sport team Team Allliance and their fans, and doing so with the perspective of Jenkins basic theory on Convergence Culture, also called Participatory Culture, and within this theory-concept, researchers J. Sanderson and J.W. READ MORE

  4. 4. Neural Networks for Standardizing Ratings inLeague of Legends

    University essay from Örebro universitet/Institutionen för naturvetenskap och teknik

    Author : Andréas Jansson; Erik Karlsson; [2022]
    Keywords : Deep Learning; League of Legends; Siamese Neural Networks; Rating Standardization;

    Abstract : In the game League of Legends (LoL) there are several different regions globally withtheir own rating distribution. The purpose of this thesis is to examine if there are anydifferences in playing strength between the regions, and if so quantify what the offsetsare numerically.Data of matches played online are available publicly. We extracted 8. READ MORE

  5. 5. The sportification process of emerging activities in Sweden : Case studies of e-sports and padel through the perspectives of institutionalization and standardization

    University essay from Malmö universitet/Institutionen Idrottsvetenskap (IDV)

    Author : Demi Erik; Aarden Jurgen; [2021]
    Keywords : Sportification; Sweden; Institutionalization; Standardization; E-sports; Padel;

    Abstract : The sportification process of e-sports and padel in Sweden is analyzed by using the concepts of institutionalization and standardization, which are closely related elements of sportification. This contributes to map, and better understand the sportification process of emerging activities in Sweden. READ MORE