Essays about: "Elder Scrolls"
Found 5 essays containing the words Elder Scrolls.
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1. The Evolution of HUD in The Elder Scrolls and Deus Ex
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis explains the process of two researchers conducting a formal analysis of the graphical user interfaces (GUIs), specifically the heads-up displays (HUDs), of the main entries of the two game series The Elder Scrolls (1994 - 2011) and Deus Ex (2000 - 2011). The goal: to see how the evolution of their HUDs over time compare and to analyse them. READ MORE
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2. Applying Principles of Game Design to User Interface
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis investigates how principles of game design can be applied to a PC game settings menudesign to make the interaction fun and enhance the user satisfaction of interaction and navigation.Through exploring the question “How can principles of game design be applied to UI design inorder to enhance the user satisfaction of interacting with an interface?” it might be possible to addto the experience of using UI without removing any of the usability goals that is customary today. READ MORE
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3. Modders of Skyrim: Motivations and Modifications : A qualitative study of what motivations and modifications the modders of Elder Scrolls: Skyrim exhibit
University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknikAbstract : Denna kvalitativa studie syftar till att studera vilka motivationer vi kan finna hos de som modifierar det digitala spelet Elder Scrolls V: Skyrim, samt vad det är de modifierar. Inom studiens ramar knyter vi även samman motivationer och modifikationer. Vi presenterar även relaterad forskning samt introducerar ämnet digital spelmodifiering. READ MORE
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4. Fun with Death and Failure : An exploration of player experiences in a decentralized open world RPG
University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknikAbstract : Many modern single-player role-playing games offer the player a power fantasy where the experience is designed to make the players feel powerful right from the start, with enemies and challenges that scale to the player characters level and abilities. This study explores what happens with play when power fantasy is replaced with decentralization and especially how this decentralization affects the player’s experience of failure and death. READ MORE
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5. Religion in computer games : Religious themes conveyed through an unorthodox medium
University essay from Avdelningen för humaniora och genusvetenskapAbstract : The purpose of this essay is an attempt to create a “first basis” of reliability for religious content in computes games, and its value in academic studies. While not researching it in depth, this essay will also give a suggestion of computer games’ potential as a didactic medium. READ MORE