Essays about: "Enterprise Gamification"
Showing result 1 - 5 of 7 essays containing the words Enterprise Gamification.
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1. Can you get consultants to update their CV more often by asking them how they are doing? : A design study on how behavior changing design can impact consultant CV writing
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Consultants do not update their CVs enough - partly because it is boring, partly because they do not have the time, and partly because it requires a lot of detail. Using motivational theories as the base, this thesis tries to improve the consultant CV writing experience using persuasive design and gamification. READ MORE
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2. Information Security Training and Serious Games
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : The digital transformation of the 21st century has led to a series of new possibilities and challenges, where one major concern of many major organizations and enterprises is promoting Information Security Awareness and Training (ISAT) for their employees. This aspect of Information Security (IS) can promote cybersecurity in the work environment against threats related to the human factor. READ MORE
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3. Technology and Gamification at Work
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : Activity-based workplaces are offices where the employees share workplaces and choose where to work based on their current activity. The aim is to make the work more efficient, but studies have shown that activity-based workplaces are not being used as intended. READ MORE
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4. Towards a Gamification Framework : Limitations and opportunities when gamifying business processes
University essay from Umeå universitet/Institutionen för informatikAbstract : Under de senaste åren har gamification blivit alltmer förekommande i företags-sammanhang. Grundidén bakom gamification är att använda spel-element i icke-spel kontexter, med avsikt att motivera och engagera anställda. READ MORE
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5. Gamification of in-house enterprise settings : A literature review
University essay from Umeå universitet/Institutionen för informatikAbstract : The practice of utilizing gameful design elements in in-house enterprise settings is an emerging phenomena. Research on the subject is, however, disciplinarily dispersed and difficult to find. Further, there are no summary overviews of subject. READ MORE