Essays about: "Entertainment experience"
Showing result 1 - 5 of 120 essays containing the words Entertainment experience.
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1. Headphone Bubbles : Negotiating Space through Audio
University essay from Uppsala universitet/Kulturgeografiska institutionenAbstract : Headphones are a common feature of public space. They allow users to determine what noise they hear and are visible to others. This paper aims to explore how headphones affect spatial perception through personal choice and social context. READ MORE
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2. LET’S LEVEL UP OUR COMMUNICATION A Study of Communication Challenges in Game Development Teams
University essay from Institutionen för tillämpad informationsteknologiAbstract : Video games are growing fast in popularity, and while gaming has been primarily an entertainment medium, educators have also realized its benefits as a learning tool. However, little research is done on the complexity of communication in game development projects, though studies of challenges in game development often men-tion communication problems causing delays, stress, and inefficiency. READ MORE
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3. Undisplayed BPM for Engaging Exercise : Using Heart Rate Data in a Lower Body VR Exergame
University essay from Blekinge Tekniska Högskola/Institutionen för teknik och estetikAbstract : This study has researched the use of undisplayed heart rate data as biofeedback in the contextof a lower body VR exergame using a fitness bike, in collaboration with Ericsson Research.Most of the global population need to exercise more, but describe it as dull and monotonous. READ MORE
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4. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE
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5. User experience of the login flow in Duo : A study of user perception of trust, reliability and communicated soft values in user interface design of a login f low
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : User interface design should provide meaningful and relevant experiences to the user. Users have different expectations on quality factors in services of different domains of usage. READ MORE