Essays about: "Esport"

Showing result 1 - 5 of 32 essays containing the word Esport.

  1. 1. Godlike Views Of Human Capital : A Qualitative Case Study of Different Internal Stakeholder Views of Human Capital within an Esport Organization

    University essay from Umeå universitet/Företagsekonomi

    Author : Sebastian Johnson; Filip Norman; [2021]
    Keywords : Esport; Esport Organization; Player; Human Capital Theory; Human Resource Development; Legitimacy Theory; Investment; Development; Assessment; Treatment.;

    Abstract : The esport industry is growing, and it is growing fast. Research suggests that the phenomenon of esport poses a great opportunity to research the development and assessment of human expertise in our modern digitized society. READ MORE

  2. 2. “You play like a girl” : An investigation of the gender-typing of Esports as well as the effect of gender stereotypes on player performances

    University essay from Gymnastik- och idrottshögskolan, GIH/Institutionen för rörelse, kultur och samhälle

    Author : Kevin Shaw; [2021]
    Keywords : Esports; Gaming; Gender studies; Gendered sports; Gender appropriate sports; Gender stereotypes; Gender-typing; Gender inequality; Stereotype threat theory; Stereotype boost theory; Stereotype lift theory; Stereotype susceptibility; Stereotype endorsement; Stereotype awareness; Social role theory; Masculine sports; Feminine sports; Neutral sports; Sports performance; Counter-Strike; Psychology; Sports studies;

    Abstract : Purpose and research questions: The purpose of this study has been to critically examine Esports through a gender perspective. The study therefore investigated the gender-typing of Esports and if these stereotypes affect players’ performance. READ MORE

  3. 3. The iterative construction process of a spectator interface for Competitive Multiplayer Online Battle Arena (MOBA) Game : What to consider when designing a spectator interface

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Te Hua Tseng; [2021]
    Keywords : MOBA; Spectator interface; Spectatorship; Esport; League of Legends; Design guidelines; Design principles; Competitive gaming;

    Abstract : Electronic sport or esport is a trend that involves playing competitive video games professionally. Traditional sports and esport have been compared to each other because of their similarities. Esport has grown in terms of viewership. Every year more spectators get interested and the number rises. READ MORE

  4. 4. Predicting the Amount of Professional Matches for Three Different Esports : A time series analysis

    University essay from Uppsala universitet/Statistiska institutionen; Uppsala universitet/Statistiska institutionen

    Author : Christopher Englesson; Ludvig Karlin; [2021]
    Keywords : Naïve; ARIMA; Neural Networks; seasonality; forecasting; esports.;

    Abstract : In this paper, we will look at the compatibility of different forecasting methods applied to  time series data in esports, specifically three esports, League of Legends, Counter Strike:Global Offensive and Defence of the Ancients 2. The purpose of the study is to assess whether forecasting the amount of professional esport matches for the first three months of 2021 is possible and if so, how accurately. READ MORE

  5. 5. Investigation of Embedded Brand Placement within Esports

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Carl Alexandros Lundberg; Lola Smith; [2021]
    Keywords : esports; league of legends; embedded brand placement; eye tracking; brand recall; prior involvement;

    Abstract : The video game and esports industry has grown exponentially over the past few years.“During recent years, esports have become one of the most rapidly growing forms ofnew media driven by the growing provenance of online games and onlinebroadcasting technologies” (Hamari and Sjöblom, 2017). READ MORE