Essays about: "Esports athletes"
Found 4 essays containing the words Esports athletes.
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1. Narratives of Career Pathways of Esports Athletes
University essay from Högskolan i Halmstad/Akademin för hälsa och välfärdAbstract : Competitive video gaming has become one of the fastest-growing sporting disciplines. Aspiring esporters face many challenges that can threaten their prospective career timespan, and lead to post-career difficulties. The objectives was to explore the career narratives of Swedish esports athletes. READ MORE
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2. Exploring dual career experiences of Swedish student-eSport players
University essay from Högskolan i Halmstad/Akademin för hälsa och välfärdAbstract : The study aimed to explore the experiences of dual career (DC) among Swedish student-eSport players from a holistic perspective, and focused on the challenges faced in DC, the coping strategies used, and how DC influenced the student-eSport players. Interviews were conducted with 7 student-eSport players enrolled in an upper secondary school or university providing DC supportive resources. READ MORE
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3. Cristiano Ronaldwho?
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Titel: Cristiano Ronaldwho? En kvalitativ studie om esportatleter, de nya sportstjärnorna Seminariedatum: 2020-06-04 Ämne/kurs: FEKH29, Examensarbete kandidatnivå i marknadsföring, 15 högskolepoäng Författare: Victor Grundén, Christopher Kewenter och Isak Söderlund Schulz Handledare: Peter Svensson Fem nyckelord: Esport, esportatleter, esportfans, athlete branding och sports marketing Syfte: Huvudsyftet är att undersöka eventuella modifikationer och tillägg gällande den mest vedertagna athlete branding modellen inom traditionell sport. Detta uppnås genom två delsyften: (1) Undersökning av särdrag gällande esportatleter & deras fans, (2) undersökning av särdrag gällande esport. READ MORE
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4. COOPERATIVE EMOTIONAL INTERACTION IN VIRTUAL COMPETITIVE GROUP ACTIVITY
University essay from Umeå universitet/Institutionen för psykologiAbstract : This study examines emotional interaction within virtual competitive group activity. The participants are 5 Counter-Strike: Global Offensive (CS:GO) players who belong to the same team. The study is an observational study in a naturalistic setting that utilizes an inductive- deductive approach. READ MORE