Essays about: "Exhibition result"
Showing result 1 - 5 of 33 essays containing the words Exhibition result.
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1. Magic Tree - Development of a technology mediating multi-sensory musical instrument
University essay from Lunds universitet/InnovationAbstract : This thesis is part of the MISK-project, Musik, Interaktiv design, Sinnesstimulering och Kvalitet (Music, Interactive design, Sensory stimulation and Quality). The MISK-project is a collaborative project between Certec at LTH, Furuboda Folkhögskola and Eldorado Resurscenter, developing musical instruments for children and young adults with mental and physical disabilities. READ MORE
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2. Shifting shorelines : reflection on visulization of sea level rise
University essay from SLU/Dept. of Urban and Rural DevelopmentAbstract : Sea level rise is predicted to radically transform coastal landscapes in the coming centuries. Caused by climate change, the impact is already felt in low-lying communities around the world. READ MORE
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3. Online Exhibitions : Enhancing the user experience and exhibitor value
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Achieving the feeling of a personal connection over the internet is difficult but at the same time more relevant than ever with the world moving more and more towards digital meetings and online events. This study investigates how an exhibition area at an online conference could be created to provide a good user experience as well as provide value for the exhibitors at the conference. READ MORE
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4. Upcycle and Repurpose Driven Design : A case study at ReTuna Återbruksgalleria
University essay from Linköpings universitet/ProduktrealiseringAbstract : How can we use more of the materials and products that have already been produced? At the second hand shopping mall ReTuna in Eskilstuna, where circular flows are a reality, there are still many products going to waste. This master thesis project explores the possibilities of upcycle and repurpose driven design, and by that adding new value to existing products. READ MORE
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5. Design research on engaging and educative museum experiences with the use of games within museum applications : A case study of a treasure hunt game within the Nationalmuseum’s application
University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknikAbstract : This paper discusses factors that affect engagement during a museum experience with a focus on applying gamification into a museum application. At the center of this paper, the educative and engaging purposes of a museum visit are situated and analyzed in the form of design research. READ MORE