Essays about: "Expand the idea:-life is a game"

Showing result 1 - 5 of 37 essays containing the words Expand the idea:-life is a game.

  1. 1. The Impact of Foveated Rendering as Used for Head-Mounted Displays in Interactive Video Games

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Klara Andersson; Erik Landén; [2023]
    Keywords : ;

    Abstract : Introduction: In this study, foveated rendering has been explored as its impacton people in a virtual reality (VR) video game setting. Foveated rendering has thepotential to decrease the performance cost of virtual reality gaming by only renderingthe part of the scene where the user is looking. It achieves this with the use of aneye tracker. READ MORE

  2. 2. “Fluffy stuff decides the game” : A multiple case study exploring utility of DCTs andstrategic choice of language in the internationalisation process

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Ellen Gustavsson; Sernelin Ahlsén Sandra; [2023]
    Keywords : Internationalisation Process; Professional Service Firms; Digital Communication Tools; Language;

    Abstract : Background: Professional services firms (PSFs) face unique challenges when internationalisingdue to their intangible services and the need to adapt to local markets. Digital technologies havemade internationalisation more efficient since firms utilise digital communication tools (DCTs). READ MORE

  3. 3. Effects of gamification elements in math software for children

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Felicia Flod; [2023]
    Keywords : Gamification; game-based learning; leaderboards; badges;

    Abstract : Mathematics is a subject many children find challenging and uninteresting. This is highly problematic because of its use in work and everyday life. Some schools are implementing game-based learning to increase the younger students’ positive relation towards mathematics. An example of a game that uses learning through play is Magical Garden. READ MORE

  4. 4. Yearning for the Future: Exploring Forestalgia through Generation Z’s Experiences : An exploratory study on forestalgia experiences in upcoming video game title releases

    University essay from Jönköping University/Internationella Handelshögskolan

    Author : Matej Kyjovský; Tim McIntyre; Patrick Fenger-Krog; [2023]
    Keywords : Forestalgia; Nostalgia; Video Games; Interpretive Phenomenological Analysis; Personal Experiences; Emotional and Cognitive Responses; Socialisation;

    Abstract : Background: Nowadays nostalgia has become a staple within the marketers’ toolkit on grounds of the plethora of positive effects it has on consumers. It is however solely focused on memories and the individual’s yearning for the past. READ MORE

  5. 5. Investigation on stability of Knowledge Based Subset Construction in Multi-Agent Games

    University essay from KTH/Datavetenskap

    Author : Gustaf Johansson; Gustaf Bergmark; [2022]
    Keywords : Multi-Agent games; Imperfect information; Strategy synthesis; Structural conditions; Fleragentsspel; Ofullständig information; Strategisyntes; Strukturella villkor;

    Abstract : Many real life problems can be modelled using multi-agent games played on finite graphs. When an agent cannot differentiate between game states, for example when a robot operates with a broken sensor, the game is classified as a game of imperfect information. READ MORE