Essays about: "Expansion of idea:-life is a game"

Showing result 1 - 5 of 8 essays containing the words Expansion of idea:-life is a game.

  1. 1. To make sense of dungeons

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS); Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Simon Tolinsson; Alexander Flodhag; [2020]
    Keywords : EDDy; procedural narrative; macro patterns;

    Abstract : Together with the growth of procedural content generation in game development, there is a need for a viable generation method of procedural context to make sense of the content within game space. Previous research discusses how interactivity and narrative are almost opposite of each other and when combined needs to be generated in two steps, one for the game space and the other for context. READ MORE

  2. 2. Strategic Thinking: Theory & Practice

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Himanshu Singh; Luke Sandelands; [2017]
    Keywords : Cognition; Cognitive Process Profiling; Game Theory; Strategic Decision Making; Strategic Planning; Strategic Thinking; Work Environment; Business and Economics; Social Sciences;

    Abstract : Purpose: The purpose of this study is to test a potential means of measuring strategic thinking ability (Cognitive Process Profiling) in individuals through a multi-method approach. First, we identify what strategic thinking is in theory by analysing the current literature and then identify the most prominent competencies that enable individuals to think strategically. READ MORE

  3. 3. A comparative study of translation strategies applied in dealing with role languages. : A translation analysis of the video game Final Fantasy XIV

    University essay from Högskolan Dalarna/Japanska

    Author : Bowie Chiang; [2016]
    Keywords : Localisation; role language; Japanese; English; translation studies; video games.;

    Abstract : Localisation is the process of taking a product and adapting it to fit the culture in question. This usually involves making it both linguistically and culturally appropriate for the target audience. READ MORE

  4. 4. The Impact of Culture on Leadership in Healthcare Services : The case of Elekta-Greece

    University essay from Högskolan i Gävle/Företagsekonomi; Högskolan i Gävle/Företagsekonomi

    Author : Emmanouil Chatzidakis; Mustapha Issa El freiji; [2016]
    Keywords : National Culture; Leadership; Leadership Styles; Healthcare; Elekta; Greece; Filotimo;

    Abstract : Purpose: The purpose of this study is to comprehend and analyse the impact of national culture on leadership within the healthcare industry. Method: This is an exploratory research in which qualitative data have been used. Interviews have been held with employees at Elekta-Greece EPE, Athens in Greece. READ MORE

  5. 5. Breaking Fiction : How fiction breaks can be used to enhance a player’s immersion in video games

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Olsson Jesper; [2016]
    Keywords : fourth wall; immersion; magic circle; expansion; contraction; fiction break;

    Abstract : This study researches the possibility of creating immersion through the use of breaks in fiction that includes the player inside of the game world through the use of their real name, age gender and more. The qualitative method is used in the form of semi-structured interviews with two groups of respondents (one consisting of experienced players and one with inexperienced) who were made to play an artefact, in the form of a visual novel like experience set in a chat room. READ MORE