Essays about: "Expansion of idea:-life is a game"
Showing result 1 - 5 of 20 essays containing the words Expansion of idea:-life is a game.
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1. The Transmedial Symbiosis Between the Different Five Nights at Freddy's Narratives
University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)Abstract : The purpose of this essay is to explore the connection between the novel adaptation of Five Nights at Freddy’s and its video game source. As well as questioning how the two sources have developed a unique transmedial symbiosis. READ MORE
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2. Trainable Region of Interest Prediction: Hard Attention Framework for Hardware-Efficient Event-Based Computer Vision Neural Networks on Neuromorphic Processors
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Neuromorphic processors are a promising new type of hardware for optimizing neural network computation using biologically-inspired principles. They can effectively leverage information sparsity such as in images from event-based cameras, and are well-adapted to processing event-based data in an energy-efficient fashion. READ MORE
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3. Fan Art and Creative Community : THE MEANING OF ART IN ONLINE FANDOM
University essay from Uppsala universitet/Konstvetenskapliga institutionenAbstract : This study investigates the individual experience of viewing fan art and creative works within fandom, as well as the community’s potential to be a place for learning or to develop creative skills. I approach the fandom of Final Fantasy XIV, a massive multiplayer online game, on the online platform Tumblr, asking for fans’ experience with creative content and community connections. READ MORE
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4. The Psycho Mantis Effect : Redefining Immersion in Conjunction with the Fourth Wall
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis broadens the discussion surrounding the fourth wall and immersion in games; the hypothesis being that there are more ways to manipulate the fourth wall other than breaking it, and that manipulation of the fourth wall does not necessarily break immersion. Four types of fourth wall manipulation have been labeled in this body of work: breaking, expansion, contraction, and grazing. READ MORE
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5. How to help players navigate anxiety using metaphorical game as a tool
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Anxiety has become one of the common problems in society in recent years. As an emerging interactive medium, games can create a first-hand experience for players. Therefore, it is possible to guide the player through behavioral experiments implemented with the game. READ MORE