Essays about: "Experiences in computer technology"

Showing result 1 - 5 of 66 essays containing the words Experiences in computer technology.

  1. 1. To Deploy, or Not to Deploy, That is the Question A qualitative study of the decision-making experiences of engineers deploying software changes in production

    University essay from Lunds universitet/Avdelningen för Riskhantering och Samhällssäkerhet

    Author : Jessica Ann DeVita; [2024]
    Keywords : Automation; Common ground; Complexity; Coordination; COVID19 pandemic; Deployment decision; Incident response; Mental model; Naturalistic decision-making; Phenomenology; Resilience; Risk; Software engineering; SRE; Strategy; Temporal reasoning; Uncertainty; Web operations; FLMU06; Technology and Engineering;

    Abstract : The web services that millions of people count on require large-scale computer resources (servers, nodes, networking) and an intricate set of interdependent software services. Under pressure to continually improve these services, code and configuration changes are deployed hundreds or thousands of times every day. READ MORE

  2. 2. Prototyping Tool for Large Scale Interactive Experiences

    University essay from Lunds universitet/Institutionen för designvetenskaper

    Author : Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Keywords : Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Abstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE

  3. 3. Bodies in Smartwatches : Embodied Data and Augmented Experiences in Self-Tracking Runners

    University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Author : Madelene Logren; [2023]
    Keywords : datafication; human-technology relations; postphenomenology; quantified self; self-tracking; smartwatches;

    Abstract : This thesis investigates the relation between human and smartwatch by exploring the experiences of four Swedish long-distance runners who use digital technology to self-track their running activities. By examining the participating runners’ use of their smartwatches and smartwatch data as postphenomenological human-technology relations (Ihde, 1990), this thesis offers a perspective on the use of wearable self-tracking technology as augmenting human experience through digital data. READ MORE

  4. 4. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Sooyoun Kim; [2023]
    Keywords : preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Abstract : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. READ MORE

  5. 5. A Comparative Analysis of User Interfaces in the Calling Functionality of Infotainment Systems among Popular Cars in Romania : Investigating UX and Usability Design Principles for In-car Infotainment Systems.

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Semi Kandiyoti Eskenazi; Bogdana-Floriana Cimpan; [2023]
    Keywords : Car infotainment systems; User experience; Calling functionality; Interface design; Human-Machine Interface HMI ; European Statement of Principles on HMI; Driver distraction; Road safety; Design patterns.;

    Abstract : As cars become more integrated into people’s lives, the design of in-car infotainment systems has become increasingly important. This thesis explores the user experience and Usability design principles of the calling functionality within the infotainment systems of five of the most common cars in Romania. READ MORE