Essays about: "Expressive Range"

Showing result 1 - 5 of 10 essays containing the words Expressive Range.

  1. 1. Representing video game style with procedurally generated content : How wave function collapse can be used to represent style in video games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Filip Hedman; Martin Håkansson; [2023]
    Keywords : Procedural content generation; Procedural generation; Wave function collapse; Video games; Platform game; Expressive range; Generering av procedurinnehåll; Processuell generering; Vågfunktion kollaps; Videospel; Plattformsspel; Uttrycks räckvidd;

    Abstract : As the video gaming industry continues to grow, developers face increasing pressure to produce innovative content swiftly and cost-effectively. Procedural Content Generation (PCG), the use of algorithms to automate content creation, offers a solution to this problem. READ MORE

  2. 2. Using Symmetry for Realistic Virtual Living Room Generation : Generating virtual layouts

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Nils Merkel; [2022]
    Keywords : Procedural generation; Scene synthesis; Interior design; Furniture arrangement; Symmetry;

    Abstract : Procedurell generering är en teknik som används inom dataspel och annan programvara för att generera innehåll algoritmiskt snarare än manuellt. I detta projekt utökas metoden av Kán och Kaufmann (2018) för att procedurellt generera trovärdiga, virtuella scenlayouter till att använda reflekterande symmetri för syntes [14]. READ MORE

  3. 3. Mixed-Initiative Tile-Based Designer : Examining Expressive Range And Controllability For 2D Tile-Based Levels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Rafael Dolfe; [2022]
    Keywords : Procedural Content Generation; Expressive Range; Controllability; Mixed- Initiative; Declarative Modelling; Level Design; Procedurell innehållsgenerering; Uttrycksomfång; Kontrollerbarhet; Blandinitiativ; Deklarativ Modellering; Nivådesign;

    Abstract : This paper investigates the effectiveness of expressive range and controllability for 2-dimensional tile-based procedural content generation. Procedural content generation (PCG) is the automation of content, often in games, and tile-based PCG is when the generated content is constrained to a grid structure. READ MORE

  4. 4. Mixed-initiative quest generation

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Elin Olsson; Eric Grevillius; [2020]
    Keywords : PCG; Mixed-initiative; Quest generation;

    Abstract : Ända sedan 1960-talet har idén om ett symbiotiskt partnerskap mellan dator och människa presenterats och att detta partnerskap kan ge lösningar bättre än människan ensam kan. Detta symbiotiska partnerskap har spridit sig till processuell generering (PCG) genom angripningssättet “blandade initiativ”, där människa och dator turas om bidra med lösningar. READ MORE

  5. 5. Secure Self-Reconfiguring Services to Mitigate DoS Attacks

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Silvan Zeller; [2019]
    Keywords : Rule-Based IDS; Runtime Verification; Domain Attacks; Self-Reconfiguring Systems;

    Abstract : Protecting web services from cyber attacks is a complex problem requiring many layers of defense and mitigation strategies. Out of the diverse range of attacks, denial of service (DoS) attacks on the business logic – or the domain – are poorly studied and no widely accepted general-purpose software product to prevent these attacks exists today. READ MORE