Essays about: "Eye tracker"
Showing result 1 - 5 of 75 essays containing the words Eye tracker.
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1. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
University essay from Institutionen för tillämpad informationsteknologiAbstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE
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2. Eye-tracking Technology for Interactive Experiences in Digital Signage within Retail from a Marketing Perspective
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is primarily optimized for stationary environments, ongoing technological progress present additional market prospects. READ MORE
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3. The Impact of Foveated Rendering as Used for Head-Mounted Displays in Interactive Video Games
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Introduction: In this study, foveated rendering has been explored as its impacton people in a virtual reality (VR) video game setting. Foveated rendering has thepotential to decrease the performance cost of virtual reality gaming by only renderingthe part of the scene where the user is looking. It achieves this with the use of aneye tracker. READ MORE
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4. Assessing Visual Attention Methods in Video Games : A Comparative Study of Effectiveness and Colorblind Accessibility
University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknikAbstract : Background. Visual attention in video games is a relatively underdeveloped field, especially so when it comes to colorblind accessibility. According to recent research, there is an increased social demand for options to alleviate problems colorblind individuals experience in video games. READ MORE
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5. Gaze Pattern and Motion Control During Walking While Multitasking
University essay from KTH/Medicinteknik och hälsosystemAbstract : In Sweden almost three persons over the age of 65 years dies every daybecause of fall injuries. The overall societal costs of elderly fall accidentswere estimated to to be 14 billion SEK, and if no action is taken this cost isestimated to increase to 22 billion SEK until 2050. READ MORE