Essays about: "Eye-tracking"

Showing result 11 - 15 of 229 essays containing the word Eye-tracking.

  1. 11. EFFECT OF HEAD-UP DISPLAY DESIGN ON GAME IMMERSION

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Elias Bergman; Tobias Hermansson; [2023]
    Keywords : immersion; game immersion; head-up display; eye-tracking; cognitive science;

    Abstract : Game immersion is an important aspect of gaming and is a term used by players and critics alike. It is one of the aspects that keeps a player “hooked” and is often seen as critical for a good game session. A Heads-up Display (HUD) is a common element of most games. READ MORE

  2. 12. Automatic context-dependent driver attention monitoring using eye tracking and digital maps

    University essay from Linköpings universitet/Institutionen för medicinsk teknik

    Author : Anna Jonsson; Linnéa Holmqvist; [2023]
    Keywords : ;

    Abstract : Driver distraction is a contributing factor to car accidents here a warning system could potentially prevent some of these accidents by making the driver aware of distraction and redirecting the focus back to driving-related activities. The purpose of this work is to better understand where drivers direct their attention while driving and where the attention should be directed for the driver to be considered attentive. READ MORE

  3. 13. DESIGNING FOR SUCCESS: ENHANCING E-COMMERCE PURCHASE INTENTION FOR ONLINE CLOTHING RESELLING PLATFORMS : A Mixed Method Multiple Case Study of Usability Factors and a Practical Usability Framework for Success

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Jorge Vicente Nieto; Donja Hoorn; [2023]
    Keywords : Usability; multiple-case study; usability framework; website usability; second-hand apparel market; purchase intention; usability constructs;

    Abstract : The Online Clothing Reselling Platforms (OCRPs) industry foresees ongoing significant market growth, building upon the expansion it has achieved in recent years. This trend makes it essential to understand how website usability factors affect consumer behaviour and identify practical opportunities for optimization in this specific context of e-commerce. READ MORE

  4. 14. Navigating the Third Dimension on the Web : User Experience of navigation models in three-dimensional non-immersive e-commerce showroom websites

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Tuva Persson; Pauline Wahle; [2023]
    Keywords : 3d web; ux design; usability; user experience;

    Abstract : With the increasing prevalence of websites that incorporate a third dimension into the scene, it is important to evaluate the usability of these virtual environments. This research contributes to existing knowledge of 3D navigation by exploring and evaluating the user experience of three navigation systems commonly used on three- dimensional websites: General Movement (Exploration), Targeted Movement (Search), and Specified Trajectory Movement. READ MORE

  5. 15. Assessing Visual Attention Methods in Video Games : A Comparative Study of Effectiveness and Colorblind Accessibility

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Joaquin Lindkvist; [2023]
    Keywords : Visual attention; eye-tracker; time to first fixation; total fixation duration; area of interest;

    Abstract : Background. Visual attention in video games is a relatively underdeveloped field, especially so when it comes to colorblind accessibility. According to recent research, there is an increased social demand for options to alleviate problems colorblind individuals experience in video games. READ MORE