Essays about: "Fighting games"

Showing result 1 - 5 of 11 essays containing the words Fighting games.

  1. 1. Fighting Games under the Queer Gaze : An analysis on the characters of Street Fighter V

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mio Wilund; [2022]
    Keywords : computer games; male gaze; queer theory; character design; gender in video games; gaze theory; datorspel; manlig blick; queerteori; karaktärsdesign; kön i datorspel; blickteori;

    Abstract : Critical examination on the topic of gender representation, sexualisation, video gamecharacters and their designs is not untreated ground, and has been analysed using variousmethods; qualitatively, quantitatively (Tompkins & et. al., 2020), and textually. READ MORE

  2. 2. The Ghost of Orientalism : Case Study of Historical Representations, History Culture and Orientalism in the Video Game Ghost of Tsushima

    University essay from Lunds universitet/Historia

    Author : Willy Malmquist; [2022]
    Keywords : bushidō; orientalism; self-orientalism game; history; historiebruk; historiekultur; datorspelsanalys; Japan; Japanese; History and Archaeology;

    Abstract : This thesis explores how history is represented in the video game Ghost of Tsushima from 2020. The game is set on the island of Tsushima off the coast of Japan during the Mongol invasion of 1274. Players are placed into this world as the fictive samurai Jin Sakai, fighting to free the island from the Mongol yoke. READ MORE

  3. 3. An Inquiry of Emotions Related to the Exploring, Gathering, Building and Fighting Activities in Video Games

    University essay from Södertörns högskola/Medieteknik

    Author : Dejan Savic; Rasmus Tukia; [2021]
    Keywords : Exploring; gathering; building; fighting; activity; emotions; DEQ; Linear Mixed Models; Utforskande; samlande; byggande; stridande; aktivitet; känslor; DEQ; Linjära mixade modeller;

    Abstract : The four activities exploring, gathering, building and fighting are common across many genres of video games. Although these activities can come in many different forms such as fighting alone or in groups, against humans, beasts or fictional monsters, gathering sticks and stones to build a shelter or gathering cards to build the perfect deck, most games include at least one of these activities and some genres such as survival games include most of them. READ MORE

  4. 4. Improving Input Prediction in Online Fighting Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Anton Ehlert; [2021]
    Keywords : Fighting games; sequence prediction; machine learning; speculative execution; Fightingspel; sekvensförutsägelse; maskininlärning; spekulativ exekvering;

    Abstract : Many online fighting games use rollback netcode in order to compensate for network delay. Rollback netcode allows players to experience the game as having reduced delay. A drawback of this is that players will sometimes see the game quickly ”jump” to a different state to adjust for the the remote player’s actions. READ MORE

  5. 5. How the choice of virtual joystick affects usability in mobile fighting games

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Tomas Granlund; Marcus Karåker Gustafsson; [2020]
    Keywords : Mobile games; touchscreen joystick; fighting games;

    Abstract : As the mobile games market keeps growing, game interfaces for mobile games also warrant further development. One area that especially has room for improvement is the touchscreen joystick. This dissertation focuses on the differences in usability for different touchscreen joysticks. READ MORE