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Showing result 1 - 5 of 11 essays matching the above criteria.
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1. Research on the Use of Smartphone Technologies in the Field of Interactive Fitness Apps : How can we learn more about a user’s physical condition?
University essay from KTH/Medicinteknik och hälsosystemAbstract : Interactive Ątness apps can motivate people to lead an active lifestyle. However, it is not yet fully understood how smartphone data collected during exercise is related to the user's actual physical condition. The aim of this work is to investigate in what way and how accurately fitness-related parameters can be estimated using a smartphone. READ MORE
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2. Designing and evaluating a free weight training application
University essay from Lunds universitet/Ergonomi och aerosolteknologiAbstract : Physical activity plays a significant role in people's health, and the market for fitness apps is today a large growing market. This thesis work was conducted in conjunction with Advagym, Sony's connected gym solution that tracks activity using IoT sensors mounted on fitness machines to log detected exercises in a smartphone app. READ MORE
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3. eValuate - A Sports Analytics mHealth App : Featuring the Perceived Load and Fitness Scale for Overtraining Prevention and Intervention
University essay from KTH/Skolan för kemi, bioteknologi och hälsa (CBH)Abstract : Health and fitness apps have become ubiquitous as smart devices become a major necessity in day-to-day life. However, an obvious issue with mobile health (mHealth) apps is that a substantial portion of them lack a scientific foundation and instead utilize experiential stratagems. Hence, the acquired data becomes unreliable. READ MORE
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4. The use of mobile health applications and health improvements
University essay from Blekinge Tekniska Högskola/Institutionen för industriell ekonomiAbstract : Background: This thesis aims to investigate if the use of mobile health (mHealth) applications have positive effects on health. Objectives: This research are to provide an insight of how people are using mHealth applications but also provide an insight of the target group. READ MORE
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5. The reference functions of digital hospice care apps from a Serious Game theory perspective
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The thesis identifies a multiplicity of existing challenges and dilemmas in the hospice care field, such as the increasing demands, limited access, difficulties caused from people with life-limiting conditions living at home and other concerns. The thesis proposes a way of combining the advantages of Serious Games and mobile apps to possibly solve some challenges, namely, a digital app designed for patients from a Serious Game perspective, which could be a complement of current hospice care services and assist in remote hospice care. READ MORE