Essays about: "Flow experience"
Showing result 6 - 10 of 262 essays containing the words Flow experience.
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6. EcoBot : study design and development of a persuasive FSM-free Chatbot for energy saving
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This study presents the development and evaluation of a conversational agent, EcoBot, designed to inform users about their energy habits and persuade them to save more energy when at home, to help fight climate change and energy waste. To reach this goal, three persuasion strategies were first identified: Feedback, to give users personalized suggestions based on their habits, Goal Setting, to set and track consumption goals for the user’s domestic appliances, and Social Comparison, to compare the user’s consumption with that of others. READ MORE
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7. THE IMPACT OF DYNAMIC GAME DIFFICULTY BALANCING ON PLAYER USER EXPERIENCE IN PUZZLE GAMES : A case study
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This study delves into the relationship between Dynamic Game Difficulty Balance and Game User Experience in the context of puzzle games. The aim of this study was to explore the impact of DGDB on user experience in puzzle games, focusing on player engagement, immersion, and the occurrence of a-ha moment. READ MORE
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8. User experience of the login flow in Duo : A study of user perception of trust, reliability and communicated soft values in user interface design of a login f low
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : User interface design should provide meaningful and relevant experiences to the user. Users have different expectations on quality factors in services of different domains of usage. READ MORE
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9. Finding ways of optimizing coagulant dosage, for a more sustainable wastewater treatment process
University essay from Lunds universitet/Kemiteknik (CI)Abstract : The wastewater treatment process at Oatly consists of several treatment steps of which, two are chemical treatment steps involving coagulation followed by flotation to remove phosphorous and COD. The coagulant dosage is mainly determined based on the operator’s experience and supported using results from jar tests. READ MORE
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10. Why do players buy in-game items : An exploration into microtransactions and their effect on flow
University essay from Jönköping University/Internationella HandelshögskolanAbstract : Background: In the last couple years, the free to play sector in gaming has taken a rise compared to their pay to play counterparts, being able to generate up to 85% of all gaming revenue. More and more game developers have opted to change their game from a paid model to a free-to-play business model, with prominent cases being games like CS:GO and Overwatch. READ MORE