Essays about: "Frames per Second"

Showing result 1 - 5 of 84 essays containing the words Frames per Second.

  1. 1. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Fabian Larsson; Gustav Strömbom; [2023]
    Keywords : Analysis; animation; fighting game; frames; game feel; visual effects;

    Abstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE

  2. 2. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Rasmus Andersson; Erica Tjernell; [2023]
    Keywords : Fluid simulation; Lagrangian fluid simulation; Smoothed-Particle Hydronamics; Position Based Dynamics; Vätskesimulering; Lagransk vätskesimulering; Smoothed-Particle Hydronamics; Position Based Dynamics;

    Abstract : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. READ MORE

  3. 3. Particle-Oriented Bounding Box Skeletal Animation in real-time applications

    University essay from Blekinge Tekniska Högskola

    Author : Simon Strand; Karlos Napa Häger; [2023]
    Keywords : Skeletal Animation; Particle; Velocity; Collision;

    Abstract : Background. Skeletal animation is a technique used for displaying animated movement that uses bones in a hierarchy to get a structure; these bones are transformed based on their parent bones. Vertices in a mesh are connected to one or more bones with a weight, and the vertices will move based on the bone transformation, creating an animation. READ MORE

  4. 4. Investigation regarding the Performance of YOLOv8 in Pedestrian Detection

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jonatan Jönsson Hyberg; Adam Sjöberg; [2023]
    Keywords : Autonomous Cars; Machine Learning; YOLOv8; Pedestrian Detection;

    Abstract : Autonomous cars have become a trending topic as cars become better and better at driving autonomously. One of the big changes that have allowed autonomous cars to progress is the improvements in machine learning. Machine learning has made autonomous cars able to detect and react to obstacles on the road in real time. READ MORE

  5. 5. System for augmented video with Unreal Engine

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Gustaf Söderholm; [2023]
    Keywords : Unreal Engine; Gstreamer; Video Streaming; Augmented Video; Video Injection; Video Overlay;

    Abstract : Video and body cameras are increasingly used by operational personnel, such as first responders, to improve situational awareness and safety of operations. However, to attain the full potential of video applications in this domain, operators need support to find the relevant information in the multiple video streams sent from the accident site. READ MORE