Essays about: "Fredrik Olsson"
Showing result 6 - 10 of 39 essays containing the words Fredrik Olsson.
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6. Discovering plagiarism in introductory programming courses through the application of multiple methods
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Plagiarism is a common problem in the academic world. Multiple studies show that over 30 % of students attending introductory university programming courses plagiarise their code at least once. However, as opposed to plagiarism of academic texts, plagiarised code is harder to discover as subtle changes can be made, for instance renaming variables. READ MORE
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7. Sentiment Analysis and Aspect Extraction for Business Intelligence
University essay from Lunds universitet/Institutionen för datavetenskapAbstract : .... READ MORE
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8. Impact loads on the self-elevating unit during jacking operation
University essay fromAbstract : The renewable energy resource of offshore wind is believed to have a great potential in playing an essential role on the future energy market in Europe, but there are complications such as harsh weather and low accessibility. To manage this, most offshore wind turbines of today are installed and maintained using self-elevating units (SEUs). READ MORE
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9. The Gladiators of the OMXSPI : What are the key drivers trailing the durable performance?
University essay from Linköpings universitet/Företagsekonomi; Linköpings universitet/Filosofiska fakultetenAbstract : Background and problem: The impact on the stock market of macroeconomic factors have been analyzed in several earlier studies. These are forces constantly changing and thereby they contribute to changing the supply and demand of stocks. READ MORE
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10. Automated generation of waypoints : for pathfinding in a static environment
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Video game characters must almost always be able to travel from point A to point B and this task can be solved in various ways. There exist grid maps, waypoints, mesh navigation and hierarchical techniques to solve this problem. On randomly generated terrain we make use of automatically generated waypoints to solve pathfinding queries. READ MORE