Essays about: "GPU programming"
Showing result 1 - 5 of 81 essays containing the words GPU programming.
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1. Radar and sea clutter simulation with Unity 3D game engine
University essay from Linköpings universitet/Programvara och systemAbstract : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. READ MORE
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2. Evaluating the performance of CUDA Graphs in common GPGPU programming patterns
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : CUDA Graphs is a relatively new and unexplored feature of CUDA that presents an alternative for submitting work to the GPU. This report aims to evaluate the performance benefits of CUDA Graphs. The means to this end was a benchmark suite containing CUDA applications that do not utilise CUDA Graphs. READ MORE
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3. Performance Benefits of Extending JavaScript Through WASM and CUDA : A Comparative Performance Investigation
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : JavaScript is today the largest language based on usage with regard to web development. There is, therefore, a great incentive to make the language perform at its best and allow applications to take advantage of this. READ MORE
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4. Evaluating GPU for Radio Algorithms : Assessing Performance and Power Consumption of GPUs in Wireless Radio Communication Systems
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This thesis evaluates the viability of a Graphics Processing Unit (GPU) in tasks of signal processing associated with radio base stations in cellular networks. The development of Application Specific Integrated Circuits (ASICs) is lengthy and highly expensive, but they are efficient in terms of power consumption. READ MORE
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5. Evaluating Direct3D 12 GPU Resource Synchronization on Performance and Cache Operations
University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaperAbstract : Background. Lower-level graphics programming interfaces such as Direct3D 12 re-quire synchronization and data hazards between dependent workloads to be resolvedmanually. A barrier is a primitive used to resolve synchronization and data hazardsin a manner to achieve correct behavior by allowing developers to define waits be-tween workloads. READ MORE