Essays about: "GSR"

Showing result 1 - 5 of 8 essays containing the word GSR.

  1. 1. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Hanna Persson; Vida William-Olsson; [2023-11-20]
    Keywords : gamified memory task; explorative study; biometric data; user experience; användarupplevelse; gamifierad minnesuppgift; explorativ studie; biometrisk data;

    Abstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE

  2. 2. Evaluating physiological phasic reaction and negative emotions in darkness within a video game setting : Using an EDA analysis and a game experience questionnaire

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Paulina Bonnevier; [2022]
    Keywords : ;

    Abstract : Background. Electrodermal activity (EDA) is a method to measure variations in the electrical conductivity of the skin, and it is often used to help assess emotions like anxiety, or stress. However, it is not yet commonly used in video games, although emotions are an essential aspect to consider when developing a game. Objectives. READ MORE

  3. 3. Federated Emotion Recognition with Physiological Signals- GSR

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Tara Hassani; [2021]
    Keywords : Emotion Recognition; Physiological Signals; GSR; Privacy; Machine Learning; Federated Learning.;

    Abstract : Background: Human-computer interaction (HCI) is one of the daily triggering emotional events in today’s world and researchers in this area have been exploring different techniques to enhance emotional ability in computers. Due to privacy concerns and the laboratory's limited capability for gathering data from a large number of users, common machine learning techniques that are extensively used in emotion recognition tasks lack adequate data collection. READ MORE

  4. 4. Contact-free Cognitive Load Classification based on Psycho-Physiological Parameters

    University essay from Mälardalens högskola/Akademin för innovation, design och teknik

    Author : Rikard Gestlöf; Johannes Sörman; [2019]
    Keywords : AI; Cognitve Load; Machine Learning;

    Abstract : Cognitive load (CL) is a concept that describes the relationship between the cognitive demands from a task and the environment the task is taking place in, which influences the user’s cognitive resources. High cognitive load leads to higher chance of a mistake while a user is performing a task. READ MORE

  5. 5. Implementation and Evaluation of a Different Way of Displaying Games in Virtual Reality

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Daniel Hildesson; Filip Hintze; [2017]
    Keywords : ;

    Abstract : With the recent rise of virtual reality (VR) and head-mounted displays (HMDs), an increasing number of developers have started developing for this relatively new way of displaying content to the user. It is common to experience severe discomfort and symptoms much like Motion Sickness (MS) when using input methods that control the player’s position in the virtual world. READ MORE