Essays about: "Gambling"

Showing result 1 - 5 of 62 essays containing the word Gambling.

  1. 1. Gambling safety net : Predicting the risk of problem gambling using Bayesian networks

    University essay from Linköpings universitet/Databas och informationsteknik

    Author : Kristian Sikiric; [2020]
    Keywords : Machine learning; Bayesian networks; problem gambling;

    Abstract : As online casino and betting increases in popularity across the globe, the importance of green gambling has become an important subject of discussion. The Swedish betting company, ATG, realises the benefits of this and would like to prevent their gamblers from falling into problem gambling. READ MORE

  2. 2. In Search of Pleasure : Decision-Making in Uncertainty

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Leo Kowalski; [2020]
    Keywords : decision-making; emotion; learning; reward;

    Abstract : Everyday people seek pleasant experiences, acting in ways they believe will lead to emotional gratification. By engaging with the world people learn about which actions lead to certain outcomes and use this information to navigate their environment. READ MORE

  3. 3. How Svenska Spel, BET365 and MGM develop message content due to the effects of legislation and cultural behaviour

    University essay from Högskolan i Halmstad/Akademin för ekonomi, teknik och naturvetenskap; Högskolan i Halmstad/Akademin för ekonomi, teknik och naturvetenskap

    Author : Emil Granath; August Carlander; [2020]
    Keywords : Culture; Consumer behavior; Message content; Legislation and Betting;

    Abstract : Research questions: What role do culture and legislation have when it comes to the message content of betting companies? Do the culture and legislation influence the companies to use either emotional or rational marketing? Do culture and legislation influence the companies to use either hard or soft-sell in marketing? Purpose: The intention of writing this paper is to give the reader a full concept on the market of betting/gambling and get an explanation of how the changes in communication can differ in the Swedish, British and American markets depending on legislation barriers and cultural diversity. We strive to build a more comprehensive explanation of how these factors influence Svenska Spel, Bet365, and MGM to use either an emotional or rational marketing strategy and a hard- or softselling approach when they construct a favorable message content. READ MORE

  4. 4. Gambling behaviour and leisure-time activities among adolescents in Sweden

    University essay from Stockholms universitet/Institutionen för folkhälsovetenskap

    Author : Robin Nilsson; [2020]
    Keywords : gambling participation; problem gambling; structured leisure-time activities; unstructured leisure-time activities; adolescents;

    Abstract : Aim: This study examined associations between leisure-time activities and gambling participation respectively problem gambling among adolescents in Sweden. Furthermore, the study examined sex differences and the degree of possibly confounding factors. READ MORE

  5. 5. The loot box dilemma : A qualitative thesis of video game players interactions and mitigation of unethical aspects in loot boxes.

    University essay from Linnéuniversitetet/Institutionen för informatik (IK); Linnéuniversitetet/Institutionen för informatik (IK)

    Author : Simon Bergstedt; Pontus Skoglund; [2020]
    Keywords : Microtransactions; Loot box; Gambling; design guidelines; behavior intentions.; Microtransaktioner; Loot box; Gambling; Design riktlinjer; Beteende avsikt.;

    Abstract : In-game purchase options are referred to as microtransactions and have become a common revenue for modern video games. Microtransactions refer to small payments made inside of video games to acquire game content. The phenomenon of microtransactions is often related to "loot boxes". READ MORE