Essays about: "Game Content"

Showing result 1 - 5 of 237 essays containing the words Game Content.

  1. 1. Optimization of Solid-State Fermentation process for brown seaweed using LAB and characterization of the products

    University essay from Lunds universitet/Bioteknik (CI); Lunds universitet/Bioteknik (master)

    Author : Sweta Singh; [2024]
    Keywords : lactic acid bacteria; solid-state fermentation; Alaria esculenta; Saccharina latissima; seaweed fermentation; biotechnology; Technology and Engineering;

    Abstract : Fermentation has played a vital role in human history, offering solutions for food preservation, culinary diversity, and the creation of diverse and flavorful foods and beverages. Its importance continues today, both in traditional practices and in modern industrial applications. READ MORE

  2. 2. Exploring procedural generation of planets : Developing a tool to create spherical worlds

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Filip Tripkovic; [2023]
    Keywords : Procedural Content Generation; PCG; Planet; World; Sphere; Terrain; Noise; Unity; Editor; Designer; Tool; Game Development;

    Abstract : If you want procedurally generated content in your games, you often have to rely on your own ability to develop the desired tools. This can be limiting for newer game developers, leading to certain types of gameplay not being considered when designing games. READ MORE

  3. 3. Identifying and Applying Hand-painted Features Onto Procedurally Generated Textures

    University essay from Blekinge Tekniska Högskola

    Author : Rebecca Künkel; Caroline Elsass; [2023]
    Keywords : Procedural content generation; procedural texturing; stylized;

    Abstract : Background. Procedural content generation (PCG) is a powerful tool used in manydifferent areas within game development. One of these areas are texturing where procedural generation have several advantages, including increased effectiveness, reducedstorage cost and unlimited texture resolution. READ MORE

  4. 4. Generating terrain features using software agents

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Marcus Sköld; [2023]
    Keywords : PCG; Game development; Procedural Content Generation; Terrain; Agent; Spelutveckling; terräng; agent;

    Abstract : Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing such content can however be quite challenging for a designer since landscapes need to satisfy the game’s visual and playable needs. READ MORE

  5. 5. How character gameplay identities are preserved across genres : A case study of Pokémon Trainer in Super Smash Bros.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Cédric Le Therisien; James Young-Rogers; [2023]
    Keywords : Game Design; Gameplay Design; Pokémon; Super Smash Bros.; Systems Theory;

    Abstract : Deeper understanding of character gameplay identity is crucial for designers in an industry where crossover content is more commonplace than ever. Despite its relevance, however, research in the field of game design has yet to be widely conducted on character gameplay identity. READ MORE