Essays about: "Game Elements"

Showing result 1 - 5 of 212 essays containing the words Game Elements.

  1. 1. The effect of red-light sources on the player experience of a horror game level

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Irma Andersson; [2022]
    Keywords : Horror games; 3D modeling; lighting in video games; color study; color psychology; red;

    Abstract : This thesis investigates how the color red can potentially affect the player’s perception of horror game environments. The test was conducted by asking participants to play through a horror level made in Unreal Engine 4 which used realistic-looking assets. READ MORE

  2. 2. Gamification Badges vs leaderboards as a motivational tool for university students learning a second language

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Johan Melkersson; Jonas Lundin; [2022]
    Keywords : Gamification; Badges; Leaderboards; University students; Language learning;

    Abstract : This thesis compares the effects of badges andleaderboards in a gamification game used by students studyingFrench. A game is developed in collaboration with teachers froma German university where it is meant to be a tool for themto use in their education. READ MORE

  3. 3. AI as a Creative Colleague in Game Level Design

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Tinea Larsson; [2022]
    Keywords : Computer Games; Game Level Design; Mixed-Initiative Co-Creativity; Human-AI Interaction;

    Abstract : This paper describes a modification to the mixed-initiative co-creative tool, the Evolutionary Dungeon Designer, and a study performed to evaluate and analyze the co-creative relationship between human designer and AI. The relationship between AI and human designer in creative processes is delicate, as adjusting the autonomy of the AI can negatively affect the user experience. READ MORE

  4. 4. Gamification Use Intention : Examining the technology acceptance factors that define gamification use intention

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Michiel de Kok; Mark Klaiber; [2022]
    Keywords : Gamification; Demographics; Perceived Ease of Use; Perceived Enjoyment; Perceived Usefulness; Technology Acceptance Model; Use Intention; Gender; IT literacy; Educational Background; Age;

    Abstract : During the past years, gamification has become an influential trend in technology and the promises are widespread. The definition of gamification is known as the implementation of game elements (leaderboards, badges, points) within a non-game context. READ MORE

  5. 5. Interpretation of UI icon design : A case study how people interpret GUI icons in video games

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Gizela Wikström; [2022]
    Keywords : GUI; UX; iconography; interpretation; game development; video games; culture;

    Abstract : This study has examined what design principles help make more understandable UI icons and what aspects are most important when understanding the functionality of UI elements. Prior to this study, 15 UI icons representing items and actions were drawn asstudy subjects together with a prototype game to provide game context to the testers. READ MORE