Essays about: "Game Elements"

Showing result 16 - 20 of 276 essays containing the words Game Elements.

  1. 16. Sveriges bästa ekologiska kommun : en studie om Örebro kommuns implementering av den svenska livsmedelsstrategins inriktningsmål

    University essay from SLU/Dept. of Urban and Rural Development

    Author : Agnes Karlsson; [2023]
    Keywords : livsmedelsstrategi; implementeringsprocess; gräsrotsbyråkrater; handlingsutrymme; Örebro kommun;

    Abstract : I en värld där problemen kring klimat och miljö blir allt större, måste vi anpassa våra vanor för att lämna över jorden till nästa generation. År 2017 trädde en nationell livsmedelsstrategi i kraft, där hela livsmedelskedjan är inkluderad. READ MORE

  2. 17. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Tieren Costello; [2023]
    Keywords : time; time in games; temporal frames; roleplaying; narrative; immersion; research through design;

    Abstract : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. READ MORE

  3. 18. An analysis of achievement completion rate of open world role-playing games through a new taxonomic method

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Yiwu Yang; [2023]
    Keywords : game achievement; completion rate; ORPG; taxonomy; data analysis; platforms; game company;

    Abstract : Previous research has studied game achievement with focus on their forming elements, the taxonomic method based on design perspective, studying the relationship between their completion rate with factors including their name and average play time. This research focuses on creating a new taxonomic method on game achievements based on how they get triggered and using it to study the relationship between their completion rate and other factors with the help of data analysis. READ MORE

  4. 19. An A/B Study on applied learning theories to in-game tutorials : A case study on learning theory on the game MellowFizz

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Elina Peyda; Gabriel Axelsson; [2023]
    Keywords : A B study; game design; learning theories; onboarding; tutorial;

    Abstract : Many non-academic sources praise in-game tutorials with little text and claim that experiential and visual learning are effective ways to teach players game mechanics. This study was made to test if a visual tutorial is superior to a textual one when it comes to teaching the player game mechanics for the game MellowFizz. READ MORE

  5. 20. A NEW APPROACH AND GUIDLINE FOR LOUDNESS IN GAME AUDIO : Developing Specific Loudness Standards for Each Section of Game Audio

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Leshan Wang; [2023]
    Keywords : loudness; loudness standard; game audio; immersion; audio design; dynamic range;

    Abstract : Audio plays a crucial role in the immersive and emotional experience of playing videogames, and loudness is a key aspect of game audio that can greatly impact player engagement and immersion. There are existing loudness standards such as AES-EBU R128, which is mostly commonly used by social media platforms such as YouTube and Spotify. READ MORE