Essays about: "Game Engines"

Showing result 1 - 5 of 41 essays containing the words Game Engines.

  1. 1. Radar and sea clutter simulation with Unity 3D game engine

    University essay from Linköpings universitet/Programvara och system

    Author : Mikael Johnsson; Linus Bergman; [2023]
    Keywords : radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Abstract : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. READ MORE

  2. 2. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Noah Tell; [2023]
    Keywords : Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE

  3. 3. A quantitative comparison between C, C++ and Rust : Loading data in the context of a game engine

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Jan Wilhelm Pontus Johansson; [2023]
    Keywords : Rust; c; c ; loading; asynchronous; synchronous;

    Abstract : Comparisons of programming languages within a game engine context are rare, and the data that exists usually only compare the most prominent languages of their time. C, C++ and Rust are three comparable languages, with C and C++ being two of the older, but very high performing, languages. READ MORE

  4. 4. Animation Graph

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Jonathan Berg; [2023]
    Keywords : animation; graph; dataflow; game development;

    Abstract : This work introduces a data model, compiler and runtime interpreter to drive the logic of animation graphs in game engines. The primary purpose of an animation graph is to allow for animation logic to be evaluated in a data driven way, which enables game programmers and animators to work iteratively and in parallel. READ MORE

  5. 5. PVCFA: Principal Variation Context Feature Attribution : Distributed Chess for Perturbation-based Saliency Maps

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Marco Molinari; [2023]
    Keywords : Chess; Perturbation; Saliency maps; Multiagent; Reinforcement Learning; Schack; Perturbation; Saliency maps; Multiagent; Reinforcement Learning;

    Abstract : The research and development field of computer chess improved more in the last 5 years than in the whole history of computers. Unfortunately these unprecedented results comes with techniques that don’t leave much space to intuition and comprehensibility for humans. READ MORE