Essays about: "Game bits"
Found 5 essays containing the words Game bits.
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1. Procedural generation of game bits and its effect on game user experience
University essay from Högskolan i Skövde/Institutionen för hälsovetenskaperAbstract : Procedural Content Generation means the algorithmic creation of game content with limited or indirect user input. This technique is currently widespread in the game industry. However, its effects when applied to elements that do not engage directly with the player, also known as Game Bits, require more research. READ MORE
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2. Badges, Bits, and Bots : Exploring the effect of chat badges on Twitch interactions
University essay from Stockholms universitet/Institutionen för mediestudierAbstract : This study aims to observe and understand what effect influence-earned and appointed badges have during Twitch streams and their interactions. Twitch is the most popular live streaming platform online and draws in a large number of content creators, with its primary draw being video game live streams. READ MORE
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3. PCG in game bits and its effect on player behaviour
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This dissertation presents a study that explores the idea of implementing PCG in game bits. Procedural Content Generation (PCG) refers to content in games that is created by an algorithm rather than a human. Game bits is the part of game content that relates to graphics, audio and other elements that don’t directly affect gameplay. READ MORE
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4. Quantum Computational Speedup For The Minesweeper Problem
University essay from Uppsala universitet/Teoretisk fysikAbstract : Quantum computing is a young but intriguing field of science. It combines quantum mechanics with information theory and computer science to potentially solve certain formerly computationally expensive tasks more efficiently. Classical computers are based on bits that can take on the value zero or one. READ MORE
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5. Watermarking Video Game Textures
University essay from Blekinge Tekniska Högskola/Sektionen för ingenjörsvetenskapAbstract : How amazing would it be to prevent illegal copies of computer games? Game developers work with the hope that they can make good profit out of their games, but when they know that they would not sell much they will be so disappointed and that is because once a few original copies of their games are released, soon or late, there will be illegal copies available in the market. Working on how to distinguish between a legal copy and an illegal copy is the general topic of this thesis. READ MORE