Essays about: "Game design document"

Showing result 1 - 5 of 12 essays containing the words Game design document.

  1. 1. Player experiences in the game Coridden : A case study examining the intended and perceived player experiences in a co-op action RPG game

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Oscar Nyblom; [2023]
    Keywords : Player experience; user experience; playtesting; product reaction cards; video game; case study;

    Abstract : Video games can both be described as a form of art and as digital products. Video games therefore allow for rich interactions and are regarded as more emotional than software and more interactive than films. READ MORE

  2. 2. Diversity and inclusion in the game development classroom : Creating a Game to Initiate Dialogue

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Tom Yngvesson; Maria Levander; [2020]
    Keywords : Educational games; Game development pedagogy; Diversity; Inclusion; Dialogue;

    Abstract : This study examines the possibility of creating a roleplaying game as a tool for starting conversation about diversity and inclusion in games, specifically for the Game Development programs at the University of Skövde. First it is examined why it is needed, how other games have been used for educational purposes, what to think about when creating spaces of dialogue, and what it is like to teach the topics in game education. READ MORE

  3. 3. How tools shape the game authoring process

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Jimmy Brunnberg; [2020]
    Keywords : Authoring tool; Authoring; IDN; Game writing; Master narrative;

    Abstract : This study aims to answer how Interactive Digital Narrative authoring tools shape the authoring process. Any tool or software shapes the way its users interact with it, oftentimes without the user even knowing it. READ MORE

  4. 4. Optimization of the pressurization system of the Themis reusable rocket first stage demonstrator

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : ROMAIN MABBOUX; [2020]
    Keywords : Pressurization system; optimization; launcher; Themis 3; Trycksättningssystem; optimering; bärraketer; Themis 3;

    Abstract : The design of complex systems such as a launcher, or subsystems like its pressurization system, is known to be fastidious and expensive especially in the space domain. However, the recent emergence of new actors in this domain has been a game changer, binding these systems to fulfil more and more requirements (cheap, efficient, rapidly produced, aesthetic, environmentally friendly…) in order to compete with the market. READ MORE

  5. 5. Best Practice Free-to-Play: Game Mechanics Impact on Gamification of Higher Education

    University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Author : Marcus Lindstedt; [2017]
    Keywords : Free-to-play; Game development; Gamification;

    Abstract : This thesis investigates the game mechanics utilized in popular free-to-play games and how these mechanics can be used within a gamified system to attempt to affect student retention at higher educational institutes. Free-to-play has become a highly popular revenue model within the game development industry due its ability to attract a larger player base. READ MORE