Essays about: "Game immersion"
Showing result 21 - 25 of 118 essays containing the words Game immersion.
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21. The Impact of Diegetic and Non-diegetic User Interfaces on the Player Experience in FPS Games
University essay from Södertörns högskola/MedieteknikAbstract : In this study, a video game prototype was developed to research the impacts of diegetic and non-diegetic interfaces on two facets of player experience in the context of video games, game difficulty and immersion. A total of 10 participants took part in a play session where they played the prototype, which was followed by semi-structured interviews where the participants discussed their perceived player experience. READ MORE
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22. Development of an exergame to encourage active pausing and break sedentary behavior
University essay from Linköpings universitet/Interaktiva och kognitiva systemAbstract : Most people today spend a large part of their days doing sedentary activities, such as working in front of a computer. Long hours of inactivity have a negative effect on the body, even in people who report an active lifestyle outside of their sedentary work environment. READ MORE
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23. Gamification of reading aloud using Godot and Web speech
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Immersion is a subject studied in various areas and especially in games, since a game that immerses a player, counts as a game of great value. Many studies have been performed to understand how to measure immersion through various forms of questionnaires, but how can one with the help of gamification and loud reading make reading more immersive? To see if gamification and loud reading can make reading more immersive an application is developed, the application provides a paragraph, and when read loud correctly creates sound and shows images. READ MORE
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24. Escape the Decision Arena : Designing and evaluating an immersive collaborative gaming experience in a cylindrical environment
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : The Decision Arena in Linköping University contains a 360° cylindrical display with a complementary 360° sound system consisting of eight evenly spaced speakers along the bottom edge of the screen. This paper explores if an immersive game can be developed for such a non-typical gaming environment. READ MORE
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25. Game graphic, emotions, and player performance : A qualitative study about their relations
University essay from Södertörns högskola/MedieteknikAbstract : This paper will cover the correlation between emotions, game graphics and their effect on player performance in competitive video games. In order to analyze and measure player performance, a game demo was made for the purpose of this study. This is a qualitative study with 10 participants that were split into pairs of two. READ MORE