Essays about: "Game music"

Showing result 1 - 5 of 41 essays containing the words Game music.

  1. 1. Analyzing the Impact of Tempo-changing Music for user Performance and Risk-taking Behavior in Video Games

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Adam Åkesson; [2024]
    Keywords : Performance; Risk-taking behavior; Tempo-changing music;

    Abstract :  Background. In real life humans have been proven to be affected in different ways by music. In sports, music can be shown to be useful for better performance. Taking this into thought while playing video games could help players perform better as well as in real life. READ MORE

  2. 2. Impact on player action based on the correlation between environmental game sounds and arousal level

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Eddie Lundin; [2023]
    Keywords : Sound; Game; Gamesound; Arousal level; Ambience;

    Abstract : This study investigates the relationship between environmental game sounds and arousal level, looking to see if/how it affects player action. Previous research has shown that music evoking different levels of arousal affect player lap time performance of a racing game. READ MORE

  3. 3. Prototyping and user testing a new sound toy: Gamelike interactions with FM synthesis

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Viktor Jers; [2023]
    Keywords : audio technology; sound toys; user experience; fm synthesis;

    Abstract : Sound toys are game-like technologies that can be described as playful sonic interactions where the users are given unusual ways to creatively explore and transform synthetic sound. This study investigated the prototyping and evaluation of a new sound toy. READ MORE

  4. 4. Follow the Magic Flute - Introducing non-diegetic guidance music in a video game

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : August Lundquist; [2023]
    Keywords : Diegesis; Non-diegetic sound; Introduction Methods; Game design; Video game music; Affordance;

    Abstract : The introduction of a game mechanic is an aspect of a game that - when done right - goes almost unnoticed by the player. When it is done incorrectly however, it can become a large point of frustration in the player. The goal of this study is to discover how to introduce a game mechanic that guides the player through the game's musical score. READ MORE

  5. 5. How an AI colleague affect the experiance of content creation

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Gustaf Larsson; Valter Lindecrantz; [2023]
    Keywords : Artificial Intelligence; Game Development; Content Creation; Mixed Initiative; MI-CC; Terran Generation;

    Abstract : The consumers of today have become used to a constant flow of new content. Whether the content being music, film and series, games or other forms of media. This has created a strain on the developers and creators, to create new and original content for an ever demanding audience. Creating original content can be a costly and time consuming process. READ MORE