Essays about: "Game play Simulation"
Showing result 1 - 5 of 14 essays containing the words Game play Simulation.
-
1. Grid-based Pursuit Evasion Games of Imperfect Information: Theory and Higher Order Knowledge-based Strategies
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : One group of games studied within game theory are grid-based pursuit evasion games of imperfect information. A pursuit evasion game is in essence a game where there exists a set of pursuers which have as their objective to capture a set of evaders. READ MORE
-
2. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE
-
3. How Quicksave and Quickload Affects Immersion Within Immersive Simulation Games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Immersive sims are all about being immersed and acting in a believable world, despite this,we believe that how their save systems affect player experience has not been exploredenough. In this paper we examined the relationship between save systems, save scumming,and player immersion using the scales tested by Weibel and Wissmath (2012) in their studyabout presence and flow and how they constitute immersion. READ MORE
-
4. Tacit collusion with deep multi-agent reinforcement learning
University essay from Handelshögskolan i Stockholm/Institutionen för nationalekonomiAbstract : Automatic pricing now attracts the attention of competition authorities following recent machine learning developments. In particular, previous research shows that the Q-learning algorithm can reach collusive outcomes despite receiving only minimal human intervention. READ MORE
-
5. Play for the Black Box — Using Critical Play to raise awareness of data privacy issues
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : In the development of digitally connected solutions that require the use of personal data, the issue of data privacy is an important factor that must be taken into account. Simply informing users about how data is used and getting their consent with a simple click is not enough to create awareness of the issue of data privacy and let them make a conscious decision about the use of their personal data. READ MORE