Essays about: "Game prototyping"
Showing result 1 - 5 of 29 essays containing the words Game prototyping.
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1. Prototyping and user testing a new sound toy: Gamelike interactions with FM synthesis
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Sound toys are game-like technologies that can be described as playful sonic interactions where the users are given unusual ways to creatively explore and transform synthetic sound. This study investigated the prototyping and evaluation of a new sound toy. READ MORE
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2. Designing a Multiplayer Game for Inflight Entertainment Systems
University essay from Lunds universitet/Ergonomi och aerosolteknologiAbstract : The global airline industry is a significant market. Every year, millions of people travel by long-haul flights for different purposes. Inflight entertainment (IFE) systems are offered as a service in the aircraft cabin to keep these passengers entertained during the flight. READ MORE
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3. Multiplayer entertainment on short-haul flights
University essay from Lunds universitet/InnovationAbstract : As technology advances and traditional ways of entertainment now can be found in the palm of one’s hand, the consumer expectations are higher than ever. This has created a greater demand by airline passengers for varied entertainment options on their flights. READ MORE
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4. Playing with the Possible : Co-Producing the Right to the City from the Bottom-Up
University essay from KTH/Urbana och regionala studierAbstract : This thesis aims to explore possible alternatives to the current neoliberal development by developing, implementing, and analyzing one possible alternative way of framing participation. Working under the name of Fluke, I have co-developed a research project using participatory action research from the bottom-up that creates a more engaging and inclusive urban co-production process using play and games. READ MORE
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5. SIMULATING A SYSTEM : Using video games as tools to promote self-directed learning
University essay from Uppsala universitet/Institutionen för speldesignAbstract : As a response to finding innovative ways of using games as tools for learning we explore the design process of creating a game system meant to promote self-directed learning. This thesis explores what design pillars a game system needs to follow when making a game that is meant to promote self-directed learning through reflection on cause and effect relations. READ MORE