Essays about: "Game studies"
Showing result 1 - 5 of 469 essays containing the words Game studies.
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1. Conjunction of the spheres. The struggle for hegemony in the English language online reception of Netflix adaption: The Witcher.
University essay from Göteborgs universitet/Institutionen för kulturvetenskaperAbstract : This essay uses the concepts of convergence culture, transmedia and hegemony, to understand the struggles within the English language reception to Netflix Tv production “The Witcher.” In order to help the reader, the essay presents the background to the larger Witcher franchise, as well as standard debates and issues within the fantasy genre, the role-playing-game genre and convergence culture. READ MORE
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2. Optimization of Solid-State Fermentation process for brown seaweed using LAB and characterization of the products
University essay from Lunds universitet/Bioteknik (CI); Lunds universitet/Bioteknik (master)Abstract : Fermentation has played a vital role in human history, offering solutions for food preservation, culinary diversity, and the creation of diverse and flavorful foods and beverages. Its importance continues today, both in traditional practices and in modern industrial applications. READ MORE
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3. Public goods games for collective agri-environmental contracts design
University essay from SLU/Dept. of EconomicsAbstract : This thesis conducts a structured literature review of public goods games (PGG) experiments to analyze the differences between laboratory and field studies and to understand whether farmers cooperate more or less than standard PGG subjects. In addition, novel data on public goods games conducted on European farmers from Germany, Hungary, Netherlands, and Poland are analyzed to understand the effect of heterogeneous starting endowments on cooperation. READ MORE
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4. Dungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology
University essay from Uppsala universitet/ArkeologiAbstract : Among the many shifts within public archaeology and heritage during recent years is an endeavour to find new methods of engagement which has been broadly undertaken within the field. This thesis suggests one such method could be found in the use of Tabletop Roleplaying Games (TTRPGs). READ MORE
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5. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
University essay from Institutionen för tillämpad informationsteknologiAbstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE