Essays about: "Game-balance"

Showing result 1 - 5 of 8 essays containing the word Game-balance.

  1. 1. Exploring Game Balance and Tactics with AI in the Educational Wargame Counter-Air

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Lucas Pelz; Melker Bengtsson; [2023]
    Keywords : ;

    Abstract : This report describes a study of the game balance of the wargame Counter-Air,using the artificial intelligence model AlphaZero. The project also analyzed the most effectivestrategies in the game regarding allocation of pieces to a set number of roles. Counter-Air is a board game being developed for use in tactical training of military officers. READ MORE

  2. 2. Aerial Combat in the Educational Wargame Counter Air With AlphaZero

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Casper Matthäi; Isak Sundholm; [2023]
    Keywords : ;

    Abstract : This report investigates the game balance of Philip Sabin's educational wargameCounter Air using AlphaZero and MCTS. The results show that the attacking side has theadvantage and finds a better strategy faster than the defender. READ MORE

  3. 3. Accessibility for Hearing Impaired Players in Overwatch

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mick R. Roncken; Nike C. Törnros; [2021]
    Keywords : Overwatch; accessibility; deaf; hard of hearing; Overwatch; tillgänglighet; döv; hörselnedsättning;

    Abstract : The majority of video games utilize auditory cues to convey vital information such as enemy positioning and hazardous locations to the player. However, these audio cues are inaccessible to players who are deaf or hard of hearing. READ MORE

  4. 4. Character Balance in MOBA Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Norén Teodor; Palm Emanuel; [2015]
    Keywords : computer games; MOBA; League of Legends; Dota 2; characters; balance; eSport.;

    Abstract : As live streaming of video games has become easier, electronic sports have grown quickly and they are still increasing as tournaments grow in viewers and prizes. The purpose of this paper is to examine the theory Metagame Bounds by applying it to League of Legends and Dota 2, to see if it is a valid way of looking at character balance in the Multiplayer Online Battle Arena game genre. READ MORE

  5. 5. Advanced Matchmaking for Online First Person Shooter Games using Machine Learning

    University essay from KTH/Skolan för informations- och kommunikationsteknik (ICT)

    Author : Sven Münnich; [2015]
    Keywords : Matchmaking; Player engagement; Game balance; Online First Person Shooter games; Machine learning; Matchmaking; Spelaktivitet; Spelbalans; Online First Person Shooter games; Maskininlärning;

    Abstract : Matchmaking is an essential part of many modern online multiplayer games and is used by game developers to give the players the best possible online gaming experience. However, since video games have become more complex, traditional matchmaking systems like TrueSkill have reached their limits in predicting match outcomes. READ MORE