Essays about: "Game-based learning"

Showing result 1 - 5 of 48 essays containing the words Game-based learning.

  1. 1. VIDEO GAME-BASED LANGUAGE LEARNING AND LITERACY A systematic review of the current state of research on video game-based learning and language learning

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Oscar Holst; [2023-02-01]
    Keywords : game-based learning; language learning; literacy;

    Abstract : Over the last decades, the video game medium has become increasingly popular-ized and technologically advanced. Consequently, the learning sciences have started to investigate the pedagogical potential of this medium. Literacy researchers have argued that unique features of the video game medium offer possibilities for effective language learning. READ MORE

  2. 2. Game-based learning for culturally diverse students : Designing a conceptual framework for embedding cultural capital into games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Bridget Pivac; [2023]
    Keywords : game design; participatory design; cultural capital; cultural identity; culturally responsive pedagogy;

    Abstract : The purpose of this thesis is to create a conceptual framework for designing culturally responsive game based learning (GBL) with diverse students by including their cultural capital. This addition of cultural capital can contribute to the students' learning capabilities. READ MORE

  3. 3. Nobody Takes It All: Analysis of dynamic propagation of knowledge in a social network

    University essay from Handelshögskolan i Stockholm/Institutionen för nationalekonomi

    Author : Filippo Allegri; Urja Jain; [2023]
    Keywords : Knoweldge; Network; Game Theory; Machine Learning;

    Abstract : In this paper, we analyse how knowledge is shared in a social network, with the purpose of defining recurring patterns and equilibria. We develop a formal model, the Know-It-All game, based on the PageRank algorithm and other related game theoretical models, such as the Buck-holding game. READ MORE

  4. 4. Online Game-Based Learning Platforms and Vocabulary Acquisition for ESL Learners in Upper Secondary School

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Asia Hussein Ali; Aleksander Rudenko; [2023]
    Keywords : Online-game based learning platforms; gamification; vocabulary acquisition; student competition and engagement; cooperation and scaffolding.;

    Abstract : Since the Covid19 pandemic there has been a rise in the use of digital platforms such as online-game based learning platforms (OGBLPs) to diversify the learning experiences of students. This paper investigates the implementation, challenges, and benefits of online game-based learning platforms for English learning of students with English as a second language (ESL) in Sweden’s upper secondary schools. READ MORE

  5. 5. Feasibility of a program that helps evaluate the effects of gamification

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Harald Olin; Toto Roomi; [2023]
    Keywords : ;

    Abstract : Gamification is a modern concept which refers to the act of adding game elements to a nongame environment. Especially interesting is gamification when applied to a learning environment in the form of game based learning (GBL). GBL has proven to be successful and increases both student motivation and student result. READ MORE