Essays about: "Game-based learning"
Showing result 6 - 10 of 40 essays containing the words Game-based learning.
-
6. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context
University essay from Göteborgs universitet / LärarutbildningsnämndenAbstract : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. READ MORE
-
7. The Ethnic Bonding Between Students : The Learning Application that Supports Cultural Ethnicity Differences in Educational Environments
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This Thesis project investigates the user-centered interaction design approach that support a better communication among students and encourages children to feel empathy between each other. Furthermore, this study explores the topic of playful gamified interaction by avoinding cultural ethnicity disparities and promote an open-minded educational atmosphere. READ MORE
-
8. Using Digital Games for Language Development in Lower Grades : A study of English primary teachers’ attitudes to digital games in English language learning
University essay from Högskolan i Gävle/Avdelningen för humanioraAbstract : In a digitalized world, learners from the 21st century prefer game-like lessons instead of traditional methods that are preferred by teachers according to previous studies. Creating a fun and engaging environment in the classroom is not an easy task for the teachers. READ MORE
-
9. The Total Defence Boardgame : Using Game Based Learning to introduce systemic understanding of Swedish total defence
University essay from FörsvarshögskolanAbstract : This report examines how games can be used to communicate and teach complex system structures. In collaboration with the total defence research institute, a game is being developed to introduce operational analysts to the Swedish total defence. READ MORE
-
10. Digital Game-based Learning: A Systematic Review of Barriers and Teachers’ Beliefs
University essay from Stockholms universitet/Institutionen för ämnesdidaktikAbstract : The aim of this systematic literature review is to examine the empirical evidence within the field of Digital Game-based Learning (DGBL) concerning teachers’ beliefs and experiences about digital games in relation to the different barriers that prevent them from using them in the classroom. The search yielded a total of 152 results, from which a total of 27 articles were included in the present study. READ MORE