Essays about: "GameFlow"

Showing result 1 - 5 of 7 essays containing the word GameFlow.

  1. 1. Improving player experience using Flow in Tower Defense game Daidala : A case study on improving Flow according to Sweetser & Wyeth's GameFlow criteria

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mario Palleschi; Isak Larsson; [2023]
    Keywords : Flow; GameFlow; Quality Assurance; Qualitative Comparative Analysis; Research through Design;

    Abstract : Using a Research through Design approach, this research aims to utilize the criteria of Flow outlined by Csikszentmihályi in Flow: The Psychology of Optimal Experience (2014) and later adapted to videogames by Sweetser & Wyeth in GameFlow: a model for evaluating player enjoyment in games (2005) to improve the Tower Defense game Daidala by increasing players’ time spent in a state of Flow. This serves to provide future game designers with an example of how this model and these concepts can be applied when designing and developing a game. READ MORE

  2. 2. Combining a location-based mobile game and a connected wearable for history learning purposes

    University essay from Södertörns högskola/Medieteknik

    Author : Mona Leo; [2019]
    Keywords : Location-basedgames; pervasive games; wearables; gameflow theory; gamification;

    Abstract : While much attention in location-based game and wearable research is about their benefits as in-class education or is aimed at children, rather less research has been done about the combination of location-based games and wearables in private use. This paper investigates a game solution for the low history knowledge of German teenagers and focuses on the learning success of the combination of a proposed location-based mobile game and wearable, called ‘Geocation’ for educational purposes as well as the enjoyment of it. READ MORE

  3. 3. Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Emil Sundström; [2019]
    Keywords : Augmented Reality; AR; Usability; Playability; Testing; Evaluating; Game; Multiplayer;

    Abstract : The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for evaluating Player Experience in Augmented Reality games. The work has described a definition of Augmented Reality, how it generally operates and reviewed common challenges when developing Augmented Reality applications. READ MORE

  4. 4. Should I stay or should I go? : Developing the Narrative model as a tool for game design

    University essay from Umeå universitet/Institutionen för informatik

    Author : Lisa Mörtsell; [2018]
    Keywords : Immersion; user experience; HCI; GameFlow; game design; digital storytelling; meaningful play; game research; the Narrative model;

    Abstract : In 2015, the Narrative model was created as a result of a study exploring how episodic games keep player’s interests through combining narrative and gameplay. In this thesis, the Narrative model is used as a framework for designing a language game for children to see whether that makes players more inclined to keep playing than a game not designed based on the model. READ MORE

  5. 5. Continuity of Expectation : User Experience in Game Sequels

    University essay from Umeå universitet/Institutionen för informatik

    Author : Dennis Wikman; [2016]
    Keywords : game design; sequel; continuity; user expectation;

    Abstract : This study asks the question; "How can playing a series of games be considered a continuous experience, rather than isolated experiences?". By asking this question, this study aims to enable game design evaluation from a new perspective, using HCI tools and theories. READ MORE