Essays about: "GameFlow"
Showing result 1 - 5 of 7 essays containing the word GameFlow.
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1. Improving player experience using Flow in Tower Defense game Daidala : A case study on improving Flow according to Sweetser & Wyeth's GameFlow criteria
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Using a Research through Design approach, this research aims to utilize the criteria of Flow outlined by Csikszentmihályi in Flow: The Psychology of Optimal Experience (2014) and later adapted to videogames by Sweetser & Wyeth in GameFlow: a model for evaluating player enjoyment in games (2005) to improve the Tower Defense game Daidala by increasing players’ time spent in a state of Flow. This serves to provide future game designers with an example of how this model and these concepts can be applied when designing and developing a game. READ MORE
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2. Combining a location-based mobile game and a connected wearable for history learning purposes
University essay from Södertörns högskola/MedieteknikAbstract : While much attention in location-based game and wearable research is about their benefits as in-class education or is aimed at children, rather less research has been done about the combination of location-based games and wearables in private use. This paper investigates a game solution for the low history knowledge of German teenagers and focuses on the learning success of the combination of a proposed location-based mobile game and wearable, called ‘Geocation’ for educational purposes as well as the enjoyment of it. READ MORE
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3. Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for evaluating Player Experience in Augmented Reality games. The work has described a definition of Augmented Reality, how it generally operates and reviewed common challenges when developing Augmented Reality applications. READ MORE
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4. Should I stay or should I go? : Developing the Narrative model as a tool for game design
University essay from Umeå universitet/Institutionen för informatikAbstract : In 2015, the Narrative model was created as a result of a study exploring how episodic games keep player’s interests through combining narrative and gameplay. In this thesis, the Narrative model is used as a framework for designing a language game for children to see whether that makes players more inclined to keep playing than a game not designed based on the model. READ MORE
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5. Continuity of Expectation : User Experience in Game Sequels
University essay from Umeå universitet/Institutionen för informatikAbstract : This study asks the question; "How can playing a series of games be considered a continuous experience, rather than isolated experiences?". By asking this question, this study aims to enable game design evaluation from a new perspective, using HCI tools and theories. READ MORE