Essays about: "Games Difficulty Adjustment"

Showing result 1 - 5 of 6 essays containing the words Games Difficulty Adjustment.

  1. 1. Using Artificial Intelligence to Create Tension Inducing Experiences in Horror Games

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Rivindu Wickramarachchi; [2023]
    Keywords : AI; Atmospheric Horror Elements; Emotions; Machine Learning; Physiological Responses;

    Abstract : The video game industry is evolving day by day with new technologies being introduced to enhance the player experience. Using Artificial Intelligence (AI) in games can be seen as one of the major areas that many game companies focus on due to therapid technological development that it has seen in recent years. READ MORE

  2. 2. Dynamic Difficulty Adjustment in Games Based on Cognitive Workload

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jenna Smulter; Anton Porsbjer; [2019]
    Keywords : ;

    Abstract : Games should provide adequate challenge to players in order to provide an engaging and fun player experience. If a game is too easy or too hard, the players might get bored or frustrated. READ MORE

  3. 3. Dynamic Difficulty Adjustment & Procedural Content Generation in an Endless Runner

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Simon Vidman; [2018]
    Keywords : DDA; Dynamic Difficulty Adjustment; PCG; Procedural Content Generation; Endless runner;

    Abstract : Games are irritating when they are too hard, and boring when they are too easy. Level Eight is a game development company which is, during this project, developing an endless runner. READ MORE

  4. 4. A Hybrid Difficulty Balancing Method on “Casual” Mobile Game

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Dimitris Chatzilias; [2015]
    Keywords : Video Games Difficulty Balancing; Games Difficulty Adjustment; Game Development; Casual Mobile Games; HCI;

    Abstract : A new hybrid Video Game Difficulty Balancing method which stands in between the two traditional methods (Static and Dynamic) has been suggested in this project aiming to discreetly estimate the player’s difficulty preference and make the respective in-game adjustment. This method has been based on the hypothesis that the user’s difficulty preferences can be to some extent predicted by some of their in-game actions. READ MORE

  5. 5. Improving Player Engagement inTetris Through EDR Monitoring

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Medya Acin; Elvis Stansvik; [2013]
    Keywords : ;

    Abstract : When designing computer games, one is often interested in evoking feelings of engagement, enjoyment and challenge in the player. One way of doing so is dynamically adjusting the difficulty of the game. Traditionally, this adjustment has been based on the performance of the player. READ MORE