Essays about: "Games Gender Identity"

Found 5 essays containing the words Games Gender Identity.

  1. 1. Finding Identity through Art and Role-playing : A study on the Pouflons community

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Shai Panaga; [2023]
    Keywords : ego bleed; art; gender; identity; larp; LGBT; role-play; RPGs;

    Abstract : “Playing pretend” is often regarded as childish, but many people continue to role-play well into adulthood through various forms of games, activities, and experiences that become an established part of societal norm. In this study, I attempt to establish links between marginalized identities, self-discovery, self-acceptance, and role-play. READ MORE

  2. 2. Transgender and genderqueer experiences of avatar creation in games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Marcus van Aller; [2018]
    Keywords : Computer games; Transgender; Genderqueer; Avatar creation; LGBT; Representation; Spel; Trans; Icke-binär; Avatar skapande; HBTQ; Representation;

    Abstract : The objective of this thesis is to examine how respondents who self identify as transgender or genderqueer experience avatar creation systems in digital games. In the wake of GamerGate, gender has become a more prevalent topic of discussion, as such, this thesis seeks to survey transgender and genderqueer people in order to gain a better insight into their their experiences with avatar creation in games, and do they perceive the status quo of current avatar creation systems to be in need of change? If so, how? The results of the survey shows that the respondents use avatar creation systems as a means to experiment in a safe environment with aspects of their identity expression, and to improve avatar creation systems, more options need to be added for diverse body types and non-binary identities. READ MORE

  3. 3. Masculinity and Objectification : a narrative study on the representation of masculine identity in video games

    University essay from Lunds universitet/Mänskliga rättigheter

    Author : Ranchor Sandberg; [2015]
    Keywords : Masculinity; Objectification; Feminist narratology; Video game; Priming; Gender role; Cultural Sciences;

    Abstract : Previous studies on the representation of gender roles video games, and how they are able to affect the consumers' understanding of their own gender identity, often focus on the portrayal of female characters and their effect on male and female consumers. This present study deviates from this common trend and chooses to investigate how expressions of masculine identity are designed towards the objectification of women, to gain an understanding of how this sort of narrative may affect male players to adopt a similar attitude. READ MORE

  4. 4. Experiencing Games : A study in how children experience games and how this is related to gender

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Fredrik Borgman; [2014]
    Keywords : Games Gender Identity;

    Abstract : This thesis examines how young children experience games and how that question is relatedto gender. The examination of this question is conducted through interviews with a group of24 Swedish fifth-grade pupils. The paper also draws from theories and concepts found inestablished literature on gender and games. READ MORE

  5. 5. Character Creation Processes in MMORPGs : -    A qualitative study of determining important factors.

    University essay from Institutionen för datavetenskap, fysik och matematik, DFM

    Author : Susanne Isaksson; [2012]
    Keywords : Virtual world; MMORPG; MMO; Online games; character creation; Immersion; identity; motivations; gender; player types; qualitative; avatar; character;

    Abstract : Virtual worlds give us the opportunity to explore another self, a virtual character of the real life you. Massively Multiplayer Online Role Playing Games (MMORPGs) have become extremely popular over the last decade. It has also grown into a lucrative business. To keep the players, the game needs to be more than just a game. READ MORE