Essays about: "Games Thesis"

Showing result 21 - 25 of 862 essays containing the words Games Thesis.

  1. 21. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Frida Björnfot; Sofia Rautiainen; [2023]
    Keywords : digital game; game design; human-animal interaction; player experience; virtual animals;

    Abstract : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. READ MORE

  2. 22. "Game" and "Development": The Two Theories of Dysfunction

    University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledning

    Author : Yuki Tsuchida; Batuhan Ertas; [2023]
    Keywords : Video Games; Dysfunctions; Levers of Control; Grounded Theory; Value;

    Abstract : This Master's thesis in Business & Management delves into the intriguing question of why video games fail. Our aim is to uncover potential answers and shed light on this complex issue. To achieve this, we adopted a Grounded Theory approach as our methodology. READ MORE

  3. 23. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Melinda Sowole; [2023]
    Keywords : Gamification; Battle Pass; Season Pass; Challenges; Extrinsic motivation; Negative reinforcement; Video games;

    Abstract : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. READ MORE

  4. 24. Non-playable characters' peripheral effect in relation to narrative and worldbuilding in video games

    University essay from Södertörns högskola/Medieteknik

    Author : Yamaan Kashif; [2023]
    Keywords : Non-playable character; NPC; RPG; Video Games; Worldbuilding; Narrative; Dialogue;

    Abstract : The goal of this thesis is to find out how non-playable characters (NPC) in their own peripheral way, contribute to the narrative and worldbuilding of a video game. A prototype of a role-playing video game (RPG) was created for this particular study, in order to investigate and measure the effect of NPCs on worldbuilding and narrative in video games. READ MORE

  5. 25. Unleashing the Power of AI Mobile Robots: A Journey into CognitiveLoad, Multimodal Signalling, and Trust in Multi-Robot Team

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Madeleine Englund; [2023]
    Keywords : ;

    Abstract : This Master's thesis examines the impact of multimodal signalling on cognitive load, trust, and usability in multi-robot teams using a within-subjects design. The study investigates whether feedback through multimodal signalling effectively conveys trust and minimises cognitive load for operators. READ MORE