Essays about: "Games Workshop"

Showing result 1 - 5 of 11 essays containing the words Games Workshop.

  1. 1. Developing a serious game for service innovation : - a workshop-based approach

    University essay from Jönköping University/IHH, Informatik

    Author : Mathias Duell; [2020]
    Keywords : Service Innovation; Serious games; service dominant logic; Resource Integration; game design;

    Abstract : Many organisations need to increase their use and knowledge of service innovation in order to answer up to the increased demand for sustainable services and offerings that cater to the needs of their users. They need to become better at understanding that the best starting point for organisational development is outside the organisation where the value of their products and services are Co created with other actors and stakeholders. READ MORE

  2. 2. The Battle of Orléans : The design process of an audio-tactile social game with older late-blind players

    University essay from Linnéuniversitetet/Institutionen för design (DE)

    Author : Lacey Dams; [2020]
    Keywords : ;

    Abstract : This work focuses on the creation of asocial game for older late-blind players,using participatory design.Even though the board game industry isbooming, accessible versions are scarceand since a substantial part of games areprimarily based on visual stimuli they arerather hard or impossible to translate intoa tactile version. READ MORE

  3. 3. Weaving Mental Threads: Exploring the Touchpoints Between Parallel Game Worlds in an Ended World Setting

    University essay from Malmö universitet/Kultur och samhälle

    Author : Marilin Lõugas; [2019]
    Keywords : game design; interaction design; parallel worlds; ended world; digital games; mental threads; world-building;

    Abstract : This master thesis researches parallel digital world design in computer games in the setting of An Ended World. The main focus of the research is the touchpoints between two or more worlds and how the inputs from a designer can influence the type of experience received by the player. READ MORE

  4. 4. Pricing for the players or the hobbyists? : A look into Games Workshop pricing

    University essay from Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Author : Sebastian Engstrand; [2018]
    Keywords : Warhammer; Games Workshop; Pricing; Warhammer 40 000; Miniature Game;

    Abstract : This paper looks into the pricing of Warhammer 40 000 miniature, manufactured by the company Games Workshop. On some internet forums there has been a discussion on whether the prices rise without giving anything in return, and whether the company cares about the players or the hobbyists. READ MORE

  5. 5. Exploring Underrepresented Narratives : Social Anxiety in Games

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Thiago Alves; [2018]
    Keywords : Game Design; Game Design Patterns; Social Anxiety; Mental Disorders; Representation; Personal Experiences;

    Abstract : This research focuses on pushing forward the understanding of mental disorders portrayals in games, more specifically social anxiety, which still lies as a marginalized topic in this medium. In order to understand honest manifestations of social anxiety in games, the first step is to conduct a close reading of games made by people who suffer from this mental disorder. READ MORE